Title: scale down definition Post by: coldwetnoz on January 08, 2014, 05:55:08 PM In the tuts, I see at least 2 different ways to "scale down" or "scale up" the transform/triangle. I'm never sure what to do with this instruction. Can you tell me or post a screen shot showing me where to go and what to do for scaling? There's a scale box in adjustments and also one in the editor so it's confusing.
Thanks pslane Title: Re: scale down definition Post by: youhn on January 08, 2014, 10:33:54 PM I don't really know. But my advice would be to just play around. Look into tuts only for rough ideas, not to copy the exact process. Learning by focused experimenting (fooling around) is more rewarding than learning by copying/watching.
But in order to help you ... could you give an example of a tutorials which talks about scaling? Title: Re: scale down definition Post by: coldwetnoz on January 09, 2014, 03:52:26 AM You're right, playing around can come up with things you didn't expect and I do it especially when I get lost in a tut.
I'm sending you 3 screenshots. In a previous post/thread, I asked about background noise. One screen shot show you the tutorial I am working on and see how mine has so much noise like it's part of the tut and the other one has a clear black background. I'm working on that one. The tut is Julian - Lazy Susan Tutorial. Back to scaling. The screen shots show where they have 2 places for scaling. I have found that the one found in the Triangle tab is the one to use. So I guess the noise problem is the main one right now. I'll keep fiddling with it. Thanks, pslane Title: Re: scale down definition Post by: tatasz on January 09, 2014, 06:24:14 AM You're right, playing around can come up with things you didn't expect and I do it especially when I get lost in a tut. I'm sending you 3 screenshots. In a previous post/thread, I asked about background noise. One screen shot show you the tutorial I am working on and see how mine has so much noise like it's part of the tut and the other one has a clear black background. I'm working on that one. The tut is Julian - Lazy Susan Tutorial. Back to scaling. The screen shots show where they have 2 places for scaling. I have found that the one found in the Triangle tab is the one to use. So I guess the noise problem is the main one right now. I'll keep fiddling with it. Thanks, pslane Seriously people, just drop on http://chat.deviantart.com/chat/aposhack, its where most of the experienced apo users are, while almost noone hangs out on here >.> so you will get the questions answered in no time. You can scale by dragging the transform in the editor (https://dl.dropboxusercontent.com/u/12133650/scale2.png (https://dl.dropboxusercontent.com/u/12133650/scale2.png) click on the hypo and drag), by clicking the scale button in the triangle tab (https://dl.dropboxusercontent.com/u/12133650/scale1.png (https://dl.dropboxusercontent.com/u/12133650/scale1.png) for example, scaling down by 125 is reducing the scale from 1 to 0.75)or by inputting numbers directly into the transform tab (https://dl.dropboxusercontent.com/u/12133650/scale3 (https://dl.dropboxusercontent.com/u/12133650/scale3).png just type numbers). Scale in adjustments refers to the image scale. Increasing it will zoom in your fractal, but not affect your transforms. Make sure you always use scale and not zoom (keep zoom =0) in the adjustments. The noise issue. Again, its really hard to say whats wrong with the noise without seeing the parameters. But just some working params with no noise (they may not follow the tutorial exactly, just made whatever basic). If you miss flatten, ignore, that is ok. <flame name="6. move xform 2" version="Apophysis 7x Version 15C.9" size="960 600" center="0.734 0.571" scale="192" angle="-0.796568270610212" rotate="45.64" oversample="1" filter="0.2" quality="1" background="1 1 1" brightness="2" gamma="1.37" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" new_linear="1" curves="0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1" > <xform weight="2" color="0.69" flatten="1" julian="0.99" coefs="1 0 0 1 0 0" julian_power="5000" julian_dist="1" opacity="1" /> <xform weight="1000" color="0" symmetry="0.95" lazysusan="1" coefs="-0.037298 0.984294 -0.984294 -0.037298 1.156977 -0.039248" lazysusan_spin="3.14159" lazysusan_space="0" lazysusan_twist="0" lazysusan_x="0" lazysusan_y="0" opacity="1" /> <palette count="256" format="RGB"> 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 </palette> </flame> Title: Re: scale down definition Post by: coldwetnoz on January 09, 2014, 02:33:39 PM Thanks for the info. I will experiment with it, all except the coding at the end which I do not understand. I'd need to take a course to understand that. lol
About deviantart.com, I have asked 3 questions there and never have gotten a reply but I enjoy trying out the tutorials they post. Title: Re: scale down definition Post by: tatasz on January 09, 2014, 04:35:54 PM Thanks for the info. I will experiment with it, all except the coding at the end which I do not understand. I'd need to take a course to understand that. lol About deviantart.com, I have asked 3 questions there and never have gotten a reply but I enjoy trying out the tutorials they post. The code in the end are pastable params. You can just copy it and paste into apo. Well, as for deviant art questions, as far as i know (and i´m online for about 12 hrs a day as CV), most questions in Aposhack are answered instantly when there is someone on. So sounds very weird to me, sorry =D And, ofc, chatting real time makes way easier to explain stuff =) Title: Re: scale down definition Post by: coldwetnoz on January 09, 2014, 05:35:54 PM Okay, I did finally get 2 replies on deviantart.com but I haven't been to the chat rooms. If I ever get the time, I will, though.
How, exactly, do you paste those codes in the fractal? I probably should learn that. Thanks Title: Re: scale down definition Post by: tatasz on January 09, 2014, 06:14:17 PM Okay, I did finally get 2 replies on deviantart.com but I haven't been to the chat rooms. If I ever get the time, I will, though. How, exactly, do you paste those codes in the fractal? I probably should learn that. Thanks Copy them from here and paste them into apo. |