Title: Fractal eXtreme data's Post by: SeryZone on January 04, 2014, 09:42:08 PM Hello to all!!! I got some problem. You can see, that Fractal eXtreme don't use normal interpolation, even COSINE!!! It don't gives normal result! But Ultra Fractal gives more colorful images
(http://s019.radikal.ru/i613/1401/97/0260dde56411.jpg) (http://radikal.ru/fp/d0487bf76f574020b06e80a6f2ec7044) (http://s019.radikal.ru/i606/1401/ac/f2a4948a299b.png) (http://radikal.ru/fp/404987b838564e5999437dfd61ec9d36) And I think for palette-translator. I use simple 228-colors palette (from Ultra Fractal) and translate EVERY index to FX palette. Result - 228 points. How to decrypt palette file? Hex-code of this palette is (http://i066.radikal.ru/1401/73/83c3af1dbe22.png) (http://radikal.ru/fp/38ec8bebe2484e749d956cf02e39c00f) This bytes are Boudary Color. It white. Maybe, every programmer know Pascal. OK, let's begin... Code: var Second problem. I have 4096-colors palette and I want make it same is Fractal eXtreme. OK, Coloring formula is: #index = ( #iteration/(4096/228) )/Speed; HOW TO BE WITH ACCELERATION??? I know, it depends from max. iterations. But, how it works??? Title: Re: Fractal eXtreme data's Post by: panzerboy on January 05, 2014, 01:19:32 AM You might want to download my command line utilities that convert FX palette to and from text.
http://www.mediafire.com/download/wqshdpxb5v4cz62/FXutilsSource.zip compiled version (by lcc) http://www.mediafire.com/download/b8oi6686ec0e0xo/fxutils.zip If you inspect the source code it should tell you the formats of the FX palette files. I always liked that FX didint add cosine curves and instead strictly linearly interpolated the colours. If you think about the top of the curve when things are bright that means lots of iterations will be bright and "washed out". Similarly at the bottom many iterations will be dark On the 'shoulders' where the interesting colour changes happen, few iterations. Look at your palettes, there seems to be more black in the UF version, that means lots of iterations that will look the same. A similarly broad white peak in UF but a nice sharp White peak in FX that will pick out detail. Indeed I've created palettes that have even sharper peak at the maximum luminance. Title: Re: Fractal eXtreme data's Post by: SeryZone on January 05, 2014, 02:30:42 PM Thanks. I don't learn C++, please, tell me for about this code:
Code: int main(int argc,char *argv[]) Ye, I researched for sequence. Cool. Title: Re: Fractal eXtreme data's Post by: panzerboy on January 06, 2014, 07:09:07 AM That looks like the code for fxpalload which loads a text file to create (or overwrite) a fractal extreme palette file.
The simple way to see the format of the supplied text is to use the fxpallist program. eg. Code: C:\Users\panzerboy\Documents\Fractal eXtreme>fxpallist -i rainbowstripe.fxp The stripe colours are optional. I'm not sure if the program tolerates extra spaces so best to seperate the words with a single space character. To build a palette file use Code: fxpalload textfile.txt fxpalletefile.fxp It's plain vanilla C BTW not c++. Title: Re: Fractal eXtreme data's Post by: SeryZone on January 07, 2014, 10:03:20 AM OK, I understand.
Do you know, how to work acceleration in coloring??? Title: Re: Fractal eXtreme data's Post by: panzerboy on January 07, 2014, 11:47:11 AM Just to be clear... I assume you realise the acceleration isn't stored in the palette files? I usually use an acceleration of 2 - 3.5, it seems to space out the later stages of a zoom nicely without the colours getting too sparse eg mostly the same colour on screen. Often I'll use a speed of 0.417 or .631 to blend the palette of the first few zooms until the accelerations kicks and shows all the palette colours. Thats a because I'll have set all 228 colour indexes and stripes so intially the stripes are subdued to be revealed later. I don't know what the maths is the FX uses to work the acceleration the max iterations is involved somehow. Its startling the first time you adjust the maximum iterations with acceleration and all of the colours shift. |