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Fractal Software => JWildfire => Topic started by: sakkmesterke on November 13, 2013, 12:12:06 PM




Title: Question about rendering
Post by: sakkmesterke on November 13, 2013, 12:12:06 PM
Hello, I am new jwildfire user, I have some question about program.

During rendering I've noticed on the final image the edges are still hard, crisp... i post detail (Quality = 4000).

(http://www.alexovicsattila.com/out/fractalforum/ff0001.jpg)

1.,   Is any possibility of built-in anti-aliasing filter for better result ? (In Apo7x I render for 3000x2000 px Q=8000, oversampling=4 with filter radius = 0.7 - 1.0 ...)

2.,   The second thing the program starting only with max.memory 1024 MB, when I try write bigger memory use, it wont starting :/.
My comp has 16 GB DDR3, CPU AMD FX-8350 eight core.

3.,  The third question, is any project for future built-in CUDA renderer for NVDIA graphics card?

Lot of question, but I hope get answer for some of them, thank you :)


Title: Re: Question about rendering
Post by: thargor6 on November 25, 2013, 02:21:02 AM
1. For antialias-settings use the antialias-tab. Usually there are no problems with hard edges. If you found a problematic flame just feel free to send the params to me for further investigation.
2. Probably you are using a 32 bit Java if it refuses to use more memory, just use a 64 Bit Java, and you have virtually no limit :-)
3. There was a CUDA-renderer, but it did not work well and is cancelled (image quality too low were acceleration was too low). There are some other CUDA-projects around, but as far as I noticed they also fail when it comes to more complex flames.



Best regards