Title: Animation 3D fractal in "Fragmentarium Post by: SCORPION on November 10, 2013, 01:51:27 PM http://www.youtube.com/watch?v=iRXvxsgxnJk
Title: Re: Animation 3D fractal in "Fragmentarium Post by: marius on November 10, 2013, 08:29:47 PM http://www.youtube.com/watch?v=iRXvxsgxnJk Nice. Looks like spudsville shader? That must have taken a while to render. You can avoid the wild camera orientation swings by splining over quaternions or angles vs. matrix values. Title: Re: Animation 3D fractal in "Fragmentarium Post by: 3dickulus on November 10, 2013, 11:48:02 PM Bravo! very nice work SCORPION
can also use an extra keyframe in between to smooth out the transition or adjust the Up values in the keyframe right after the flip or perhaps the artist intended it that way in any case, very well done! :thumbsup1: Title: Re: Animation 3D fractal in "Fragmentarium Post by: SCORPION on November 11, 2013, 12:08:02 AM I, of course, was not intended such as sharp turns and twist the camera 180 degrees. As well as passage through the septum. But as a result of smoothing splines happened. I have not quite figured out how to fix it ...
For example, I make a keyframe, and then do a 350 degree panorama with simultaneous rotation of the camera 180 degrees. And get as a result of turning the camera 10 degrees and a sharp rotation of 180 degrees. I have a lot of questions on animations on splines, but I'll ask them in this thread: http://www.fractalforums.com/fragmentarium/cat-mull-rom-spline-paths-cameraparameter-keyframes/ And here I want to express my deep gratitude to 3dickulus. Without work 3dickulus my work, too, would not it! Title: Re: Animation 3D fractal in "Fragmentarium Post by: 3dickulus on November 11, 2013, 04:40:23 AM tnx, I enjoy your creativity :D for 350/180 degrees (2 axis) you need a keyframe between so you start at 0/0 to 175/90 to 350/180 it will always want to take the shortest route for the transition, it doesn't know you want 0 to +350 so it goes 0 to -10 as the shortest route |