Title: 2D animation using fractal Easing Curve.
Post by: SCORPION on October 23, 2013, 06:44:09 AM
2D animation using fractal Easing Curve. Animated slider Var 3 http://www.youtube.com/watch?v=ODECGiQButA&feature=youtu.be #group Burning Ship #include "Progressive2DJulia.frag" #include "Complex.frag"
uniform float var1; slider[0,0,10] uniform float var2; slider[0,1,2] uniform float var3; slider[1.53106,1.532,1.54384] uniform float var4; slider[0,1,10]
// Burning Ship Fractal // (Implementation by Syntopia)
vec2 formula(vec2 z, vec2 c) { z = abs(z)+sin(z-var1) * tan(c*var2) * var4; z = cMul(z,z); z.y = z.y; z += -c+tan(var3/c); return z; }
#preset ff8_anim_Amber Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.53106 var4 = 13.3668 #endpreset
Title: 2D animation using fractal Easing Curve.
Post by: 3dickulus on October 23, 2013, 07:07:25 AM
Nicely done! just one slider? you should post this on the Short animations board (http://www.fractalforums.com/animations-showcase-(rate-my-short-animation)/)
Nice soundtrack too! JMJ goes well with fractals :)
Title: 2D animation using fractal Easing Curve.
Post by: Nahee_Enterprises on October 23, 2013, 07:14:48 AM
2D animation using fractal Easing Curve. Animated slider Var 3 http: //www.youtube.com/watch?v=ODECGiQButA&feature=youtu.be #group Burning Ship #include "Progressive2DJulia.frag" #include "Complex.frag" ........... Nice video, enjoyed the viewing!! :D
Title: 2D animation using fractal Easing Curve.
Post by: mclarekin on October 23, 2013, 09:03:42 AM
Good video and music blend. It shouldn't be hidden away on this thread, it is too good for that. :) :)
Title: Re: 2D animation using fractal Easing Curve.
Post by: cKleinhuis on October 23, 2013, 09:11:53 AM
i splitted the topic ;)
Title: Re: 2D animation using fractal Easing Curve.
Post by: SCORPION on October 25, 2013, 07:31:52 AM
Thank you so much for your feedback! Yes, it's a slider animation. But I have divided into 6 parts animation and animated parts with different time. Then assemble the parts in the video editing program, a little edit, add music and titles. Here is the complete code: #group Burning Ship #include "Progressive2DJulia.frag" #include "Complex.frag"
uniform float var1; slider[0,0,10] uniform float var2; slider[0,1,2] uniform float var3; slider[1.53106,1.532,1.54384] uniform float var4; slider[0,1,10]
// Burning Ship Fractal // (Implementation by Syntopia)
vec2 formula(vec2 z, vec2 c) { z = abs(z)+sin(z-var1) * tan(c*var2) * var4; z = cMul(z,z); z.y = z.y; z += -c+tan(var3/c); return z; }
#preset 1anim Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.53106 var4 = 13.3668 /// var3:Linear:0:1.53106:1.53328:1:750:0.3:1:1.7 #endpreset
#preset 2anim Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.53347 var4 = 13.3668 /// var3:Linear:0:1.53328:1.53517:1:1501:0.3:1:1.7 #endpreset
#preset 3anim Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.53571 var4 = 13.3668 /// var3:Linear:0:1.53517:1.53733:1:6000:0.3:1:1.7 #endpreset
#preset 4anim Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.53762 var4 = 13.3668 /// var3:Linear:0:1.53733:1.54022:1:751:0.3:1:1.7 #endpreset
#preset 5anim Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.54061 var4 = 13.3668 /// var3:Linear:0:1.54022:1.54061:1:751:0.3:1:1.7 #endpreset
#preset 6anim Center = -0.204626,0.143127 Zoom = 27.1793 Gamma = 0.625 ToneMapping = 1 Exposure = 1 Brightness = 0.95505 Contrast = 1.1067 Saturation = 1.0674 AARange = 2 AAExp = 1 GaussianAA = false Iterations = 1000 PreIterations = 3 R = 0.2314 G = 0.56198 B = 1 C = 0.51136 Julia = true JuliaX = 0.405194 JuliaY = 0.0374169 ShowMap = false MapZoom = 0.01 EscapeSize = 0 ColoringType = 0 ColorFactor = 0 var1 = 5.83336 var2 = 0.00476641 var3 = 1.54384 var4 = 13.3668 /// var3:Linear:0:1.54061:1.54384:1:751:0.3:1:1.7 #endpreset I thought it was more convenient. When my weak graphics card in case of failure, you can re-render what you do one piece.
Title: Re: 2D animation using fractal Easing Curve.
Post by: barcud on November 06, 2013, 11:47:48 AM
Nice one!! :o
|