Title: Chip Core Post by: 3dickulus on October 23, 2013, 08:52:34 AM http://vimeo.com/moogaloop.swf?clip_id=79057808
Rendered with Fragmentarium 1.0.b (http://www.digilanti.org/fragmentarium/) and Gimp 2.8 (http://www.gimp.org/downloads/) Created 3 pieces then processed 1550 frames with gimp and strung them together with ffmpeg (http://www.ffmpeg.org/download.html) Title: Re: Chip Core Post by: mclarekin on October 23, 2013, 09:09:57 AM Cool fragmentarium animation. I hope one day when I grow up I too will be a Fragmentarium man. ;D
Title: Re: Chip Core Post by: 3dickulus on October 23, 2013, 10:51:49 AM glad you like it :D I added a sound track O0
attached gimp script I used to add the sparkles, it's a scheme (lisp) script call it like... Code: gimp -i -b '(batch-sparkle "imagebasename.*.png" $lumthreshhold $flareinten $spikelen $spikepts $spikeangle $density $colortype $framecount)' -b '(gimp-quit 0)'" replace the vars with values like... edit: use just the numbers not the text :) lumthreshhold=0.1 flareinten=1.0 spikelen=100 spikepts=4 spikeangle=-1 density=0.5 colortype=2 framecount=1550 (the number of frames in your animation) the script file goes in /home/<username>/.gimp-2.8/scripts/ folder and you need to change the .txt extension to .scm WARNING: work on a copy of your files because this will over write the files you point it to! Title: Re: Chip Core Post by: eiffie on October 23, 2013, 07:20:00 PM I like the sparkles! Nice job.
Title: Re: Chip Core Post by: Nahee_Enterprises on October 24, 2013, 06:42:56 AM http: //vimeo.com/moogaloop.swf?clip_id=77574958 Rendered with Fragmentarium 1.0.b (http://www.digilanti.org/fragmentarium/) and Gimp 2.8 (http://www.gimp.org/downloads/) Created 3 pieces then processed 1550 frames with gimp and strung them together with ffmpeg (http://www.ffmpeg.org/download.html) I added a sound track attached gimp script I used to add the sparkles, it's a scheme (lisp) script call it like... gimp -i -b '(batch-sparkle "imagebasename.*.png" $lumthreshhold $flareinten $spikelen $spikepts $spikeangle $density $colortype $framecount)' -b '(gimp-quit 0)'" replace the vars with values like... lumthreshhold=0.1 flareinten=1.0 spikelen=100 spikepts=4 spikeangle=-1 density=0.5 colortype=2 framecount=1550 (the number of frames in your animation) the script file goes in /home/<username>/.gimp-2.8/scripts/ folder and you need to change the .txt extension to .scm Enjoyed this video, especially the "sparkles" !!! :D |