Title: Submersible Post by: JoeFRAQ on October 13, 2013, 02:35:04 AM This is my latest addition to my personal gallery: http://www.fractalforums.com/index.php?action=gallery;su=user;u=8494
Created w/ Mandelbulb3D (background created in UltraFractal) DEcombinate{Min nlin}:(HeightMapIFS, Menger4, _tocylindrical) Thanks for lookin' :) (http://nocache-nocookies.digitalgott.com/gallery/14/8494_13_10_13_2_31_06.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=14981 Title: Re: Submersible Post by: Nahee_Enterprises on October 14, 2013, 06:12:43 AM This is my latest addition to my personal gallery: http://www.fractalforums.com/index.php?action=gallery;su=user;u=8494 Created w/ Mandelbulb3D (background created in UltraFractal) DEcombinate{Min nlin}:(HeightMapIFS, Menger4, _tocylindrical) Thanks for lookin' :) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=14981 (http://www.fractalforums.com/index.php?action=gallery;sa=view;id=14981) Nice image !!! Makes me think of a paddle-wheel race. :D Title: Re: Submersible Post by: cKleinhuis on October 14, 2013, 08:41:11 AM you did an awesome job here, the water really looks like foam, is it just the output of mb3d, with exaggerated lights ?
how did you achieve that foam effect ?! Title: Re: Submersible Post by: JoeFRAQ on October 14, 2013, 03:34:49 PM you did an awesome job here, the water really looks like foam, is it just the output of mb3d, with exaggerated lights ? how did you achieve that foam effect ?! Thanks Christian! Yes. The foam effect is just md3d coloring and lighting. Kind of a happy accident really. I aligned a part of the color map (where it changed from white to blue) right where the cylindrical-menger shape touches the HeightMap plane. |