Title: Strange interaction of glow and floor in DE-Raytracer Post by: Feline on October 09, 2013, 04:48:58 AM There's something going on with glow and floors in DE-Raytracer that is probably best just demonstrated. Open the attached fragment - it's a distance estimator and coloring that simply look like this: vec3 baseColor(vec3 p, vec3 q) { return p; } float DE(vec3 pos) { return length(pos)-1; } - Note the green stuff in the upper middle of the screen - Go to the "Floor" tab and toggle the floor on/off - Go to the "Light" tab (with the floor on) and slowly increase "GlowMax" to 1, 2, 5, 10 ... - Finally, with floor "on" and GlowMax <10 hit "Dither = 1" I'm not clear what, exactly, is going on here, I figured someone out there might have an insight... |