Title: Low Iteration Flames Post by: C.K. on September 30, 2013, 03:59:23 AM Hey everyone, I had a brief question. I have an interest in making flame fractals at varying iterations so that I can see the unit squares (or triangles) transforming all the way up to the final shape. I have been using Apophysis for my flames and I've tried reducing the quality on the render (which I know is related to the iteration count), but this just makes the image fuzzy. Does anyone know how to do this in Apophysis or could suggest a different program for me that could achieve what I'm after? Thanks in advance!
Title: Re: Low Iteration Flames Post by: C.K. on September 30, 2013, 09:45:25 PM Apologies for the double post, but after reviewing a Draves and Reckase paper on flames (The Fractal Flame Algorithm, 2003), I see that flames are made by random points that approach a function rather than an iterated shape transformation. I apologize if how I'm saying all this seems weird, I'm not quite there on the lingo yet, and I hope I've interpreted that paper correctly.
So I guess the question is is there a means that I can create fractals similar to the ones I make in programs like Apophysis but do it by shape transformation? Let me know if I'm not being clear enough. Title: Re: Low Iteration Flames Post by: lycium on October 01, 2013, 12:02:52 AM The usual approach is to skip drawing on the first 16-20 iterations, to allow the point orbit to approach the attractor (aka removing start-up bias).
Title: Re: Low Iteration Flames Post by: C.K. on October 01, 2013, 05:20:46 PM Thanks for your response lycium. I think my problem was that I didn't quite understand how fractal flames were made in the first place. I'll do some more research and trial and error and we'll see what happens. Thank you! |