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Fractal Software => Programming => Topic started by: glennmarshall on September 11, 2013, 11:03:20 AM




Title: Some Ray Marched Voxel Worlds...
Post by: glennmarshall on September 11, 2013, 11:03:20 AM
Hi
Just thought I'd share some visual concepts that use Ray Marching to create Voxel worlds.

http://glennmarshall.wordpress.com/2013/09/11/voxel-worlds/



Title: Re: Some Ray Marched Voxel Worlds...
Post by: Nahee_Enterprises on September 12, 2013, 07:54:54 AM
    Hi    Just thought I'd share some visual concepts that use Ray Marching to create Voxel worlds.
              http://glennmarshall.wordpress.com/2013/09/11/voxel-worlds/

There may be some possibilities with this, but from all of those example images, the majority are lacking visible details.  There were four in particular which seemed to be a bit "sharper" and more detailed than the rest (starting at screen-shot-2013-09-04-at-9-26-18-am).  Just wish that clicking each of those images would have taken me to a much larger view than what was actually presented.    :D
 


Title: Re: Some Ray Marched Voxel Worlds...
Post by: asimes on September 12, 2013, 09:45:05 AM
It looks like the images could use color normalization after they are complete. I found this not too long ago, it is very useful: http://en.wikipedia.org/wiki/Histogram_equalization#Full-sized_image


Title: Re: Some Ray Marched Voxel Worlds...
Post by: glennmarshall on September 12, 2013, 10:01:10 AM
Thanks for the feedback - Paul, those images had the fog switched off - always helps to see! (I tend toward mood and mystery rather than detail)

Asimes, yes, things can always do with some post production enhancement.