Title: Fragmentarium spline paths Post by: 3dickulus on July 30, 2013, 11:16:56 AM Not the highest resolution and not the best quality rendering but this was one of the first tests I did with Fragmentarium and I was anxious to see the results.
When I first viewed this the impact was like a ton of bricks. Thanks Syntopia for writing a really cool piece and letting me have my way with it :D http://vimeo.com/moogaloop.swf?clip_id=71321960 &tnx cKleinhuis :beer: Title: Re: Fragmentarium spline paths Post by: 3dickulus on August 09, 2013, 03:27:12 AM A remake of an earlier animation now that I have Fragmentarium 1.0b all hacked up with camera spline paths, parameter morphing and keyframes... oh and auto focus (tnx vinz)
Rendered with Fragmentarium 1.0b+ (http://www.digilanti.org/fragmentarium/) http://vimeo.com/moogaloop.swf?clip_id=72011487 Title: Re: Fragmentarium spline paths Post by: 3dickulus on August 22, 2013, 08:41:41 AM A self portrait for Halloween http://vimeo.com/moogaloop.swf?clip_id=72874374 Based on Goblins Nest (http://www.fractalforums.com/index.php?action=gallery;sa=view;id=14430) |