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Fractal Art => Movies Showcase (Rate My Movie) => Topic started by: Kalles Fraktaler on July 21, 2013, 09:04:58 PM




Title: Test
Post by: Kalles Fraktaler on July 21, 2013, 09:04:58 PM
http://www.youtube.com/watch?v=1exlE5XoRlI

A test movie
Rendered with full HD 1920x1080 with speed variation, in 2 two hours on a quadcore laptop.

Also, I received a comment from Dinkydau that I should use 30 fps since youtube use this frame rate. Is it noticeable that this movie is 30 fps?


Title: Re: Test
Post by: Dinkydau on July 21, 2013, 09:16:14 PM
Nice zoom!

It's very noticeable that your video is 30 fps.


Title: Re: Test
Post by: Pauldelbrot on July 22, 2013, 02:06:06 AM
:thumbsup1:


Title: Re: Test
Post by: Fracturbator on July 22, 2013, 01:38:00 PM
Very nice movie - the metal soundtrack works well, and the 30fps frame rate is very smooth.


Title: Re: Test
Post by: Kalles Fraktaler on July 23, 2013, 12:16:28 PM
Thanks. I usually watch them on my iPad and I can't see any difference. My laptop can not show them without lagging. I have a friend who has a 60' screen with android, I must visit him again soon. He is not as thrilled as I am over these zoom movies though ;)

Fractals are like thrash metal. It all sounds the same to ordinary people but to the enthusiast there is infinitive variation :)


Title: Re: Test
Post by: Dinkydau on July 23, 2013, 02:20:24 PM
For personal use I render my videos at 60 fps now. I can even easily see the difference between 30 and 60 fps. Higher fps helps a lot for zooms. I think it's because of the fast movement of details near the edges. Low fps zooms give me a headache because the edges look to be flickering. People often complain about that. With 60 fps it's very easy to watch. Unfortunately youtube doesn't allow more than 30, but 30 is good enough.


Title: Re: Test
Post by: Kalles Fraktaler on August 07, 2013, 11:23:10 AM
I have now created a couple of movies with 30 fps and when I watch one of my old movies the difference is ... huge!! On all devices, phone, tab and pc... Once noticed can't be ignored ;)