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Fractal Art => Images Showcase (Rate My Fractal) => Topic started by: Dinkydau on June 30, 2013, 10:38:22 PM




Title: Other worlds' frightening digital
Post by: Dinkydau on June 30, 2013, 10:38:22 PM
(http://th06.deviantart.net/fs71/PRE/f/2013/181/7/1/other_worlds__frightening_digital_by_dinkydauset-d6bdmqm.png) (http://dinkydauset.deviantart.com/art/Other-worlds-frightening-digital-381908830)

Fractal extreme, mandelbrot set

Magnification:
2^377,3
3.789809359630690422290970936726 E113

Coordinates:
Code:
Re = -1.791,959,621,773,670,199,982,760,290,285,134,234,720,014,667,536,718,700,097,404,243,921,192,099,290,972,859,161,932,776,655,100,830,775,456,601,605,748,474
Im = 0.000,000,023,312,033,691,689,496,911,167,858,499,844,017,387,094,859,770,101,206,660,096,067,118,261,881,158,755,536,315,752,503,308,095,675,592,884,423,100


Title: Re: Other worlds' frightening digital
Post by: Pauldelbrot on July 01, 2013, 02:31:53 AM
:thumbsup1:


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 01, 2013, 08:38:47 AM
:thumbsup1:


Title: Re: Other worlds' frightening digital
Post by: Dinkydau on July 01, 2013, 01:50:44 PM
thanks


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 02, 2013, 09:22:14 AM
This is a beautiful location and also a good test for pertubation programs since it is hard to render it without getting 8 big one-color blobs


Title: Re: Other worlds' frightening digital
Post by: Dinkydau on July 02, 2013, 10:49:41 AM
Yes, it would be suitable for that. However, if you really want a tough location to test:

(http://th09.deviantart.net/fs71/PRE/f/2013/053/8/1/underwatermountains_by_dinkydauset-d5vw8m3.png)

440k iterations in the center, over 14 million in the strong spirals left and right

Magnification:
2^187
1.9615942923083377386986841947524 E56

Code:
Re = -0.153,946,533,505,496,469,090,183,450,522,129,107,515,569,445,281,739,634,098,720,1
Im = -1.030,516,765,000,659,787,821,940,789,035,664,424,026,379,794,209,813,025,646,486,3


Title: Re: Other worlds' frightening digital
Post by: Pauldelbrot on July 04, 2013, 10:15:41 AM
Nanoscope's multiwave color capability makes it more colorful in those high-iter spirals. :) (Apologies for the noise, but it would have taken hours to do this guy with a decent amount of AA.)


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 04, 2013, 12:51:54 PM
Nanoscope's multiwave color capability makes it more colorful in those high-iter spirals. :) (Apologies for the noise, but it would have taken hours to do this guy with a decent amount of AA.)
That looks really great! Please take these hours one day :)


Title: Re: Other worlds' frightening digital
Post by: Pauldelbrot on July 04, 2013, 01:47:20 PM
Thanks.

Do those coordinates kill Kallesfractaler or does it handle those steep spirals well? Nanoscope needs upwards of 3/4 GB during setup and 1/2 during rendering -- there's two arrays of 15 million doubles per reference orbit allocated for that one, and up to three reference orbits held in memory at one time (while it's picking a secondary, there may be an old and a new secondary simultaneously for brief periods) until rendering proper, and two during that. There's a few tens of megs of other miscellany, too.


Title: Re: Other worlds' frightening digital
Post by: Dinkydau on July 04, 2013, 02:27:39 PM
Nanoscope's multiwave color capability makes it more colorful in those high-iter spirals. :) (Apologies for the noise, but it would have taken hours to do this guy with a decent amount of AA.)
Looks completely correct. Well done
The greyness was intended in this render.

Thanks.

Do those coordinates kill Kallesfractaler or does it handle those steep spirals well? Nanoscope needs upwards of 3/4 GB during setup and 1/2 during rendering -- there's two arrays of 15 million doubles per reference orbit allocated for that one, and up to three reference orbits held in memory at one time (while it's picking a secondary, there may be an old and a new secondary simultaneously for brief periods) until rendering proper, and two during that. There's a few tens of megs of other miscellany, too.

I'm not sure how far Kalles Fraktaler had advanced since the last release. This location totally kills it.


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 05, 2013, 08:59:34 AM
No it's not killing my app but yes, half of this image is just a big blob.

My ambition is not to create the smartest app, I leave that to you guys :-)
But I wanted to create a fast app that is able to create deep zoom animations, and tick-tock is now rendered in about 8 seconds. I have put an update on my site.


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 15, 2013, 02:11:47 PM
I have elaborated a little with the possibilities to have more reference points in the images.
The spirals gets only noisy, but if the iteration are divided for each pixel the spirals appears but the center disappears.
So it is indeed a challenging image to render decently


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 15, 2013, 02:13:18 PM
 :)


Title: Re: Other worlds' frightening digital
Post by: Pauldelbrot on July 15, 2013, 02:28:46 PM
:thumbsup1:

Did you use a blobfinding algorithm similar to the one I described?


Title: Re: Other worlds' frightening digital
Post by: Kalles Fraktaler on July 15, 2013, 02:40:25 PM
:thumbsup1:

Did you use a blobfinding algorithm similar to the one I described?
No, I just added the possibility to add reference points by manual click and re-render the pixels with the same iteration count.
I might make it automatic later, and if so I think it should be an option to have it active or not since it probably slows down the rending :)


Title: Re: Other worlds' frightening digital
Post by: Pauldelbrot on July 15, 2013, 07:20:37 PM
Nanoscope doesn't use a second one unless it needs to for a particular image. :)

As for bringing out the spirals washing out the center, that's what multiwave coloring is for. ;)