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Fractal Software => Mandelbulb 3d => Topic started by: Stonevoice on June 03, 2013, 05:43:33 PM




Title: Light positions in MB3D?
Post by: Stonevoice on June 03, 2013, 05:43:33 PM
Hi,
I was wondering about the positioning of lights in MB3D, and what the sliders refer to when moving lights.
For examle, when using a global light, there are two sliders, one to adjust the Light Yangle, and one to adjust the Light Xangle. What do these angles refer to? Where is a global light located, for example, when both sliders are a t the default position? Is it directly overhead? Is it at the camera position?

I have tried moving the light around to get some idea what the angles refer to, and every time I think I understand, I find I don't!


Title: Re: Light positions in MB3D?
Post by: Stonevoice on June 10, 2013, 11:42:49 PM
I figured it out for myself.
Thanks for all your help.


Title: Re: Light positions in MB3D?
Post by: cKleinhuis on June 11, 2013, 12:07:59 AM
please include the solution !!!! it makes no sense to ask for a problem and just tell it is solved ... to give such posting a meaning,
INCLUDE THE SOLUTION!