Title: Real-time path tracing engine Post by: Kali on April 08, 2013, 07:50:48 PM Check this:
http://www.youtube.com/watch?v=pXZ33YoKu9w&feature=share And this link: http://raytracey.blogspot.com.ar/ Title: Re: Real-time path tracing engine Post by: Rathinagiri on April 08, 2013, 08:08:50 PM Cool!
Title: Re: Real-time path tracing engine Post by: slon_ru on April 08, 2013, 10:16:20 PM Cool. I want this!
Title: Re: Real-time path tracing engine Post by: Pauldelbrot on April 09, 2013, 07:37:32 AM Holy.
Crap. The videogame polygon budget is dead. Long live the videogame polygon budget. Did you see the part about halfway through? Half-Life 3 could show us a Combine-homeworld City 01 that goes on forever like the mind-city at the end of Inception if it wanted to. :wow: Title: Re: Real-time path tracing engine Post by: hobold on April 09, 2013, 12:23:42 PM Beware, Brigade currently runs on the highest end Nvidia hardware. And since Moore's Law no longer really holds since the Pentium 4 days (*), it may take literally forever until that kind of engine can run on our mobile phones. Having said that, I am also a believer in realtime raytracing. I am just not convinced that tracing ever more rays is the one true way of beating rasterization.
* We transitioned from an exponential phase into a linear phase around the inflection point of a saturation curve, and from here we will "soon" transition into a final phase of ever slower asymptotical saturation. Title: Re: Real-time path tracing engine Post by: elphinstone on April 09, 2013, 02:02:33 PM I believe real-time raytracing for games will come in 8-10 years. We could have enough computing power on the best computers in 2-3 years, on every PC in 5-6, but we'll have to wait until the next generation of consoles (PS5, XBOX.. ehm... 1440) for games using these techniques. I cannot see how a game producer could develop two different engines for one game. :(
But I hope some brave minor team can publish something in the next 5 years! Title: Re: Real-time path tracing engine Post by: kram1032 on April 10, 2013, 01:53:50 PM |