Title: realistic bokeh Post by: DarkBeam on February 22, 2013, 10:50:18 PM I cannot understand this article but I love bokeh
pub.chinasciencejournal.com/article/getArticle.action?articleId=15318 If you can do this ... you are even more genie. ;) Title: Re: realistic bokeh Post by: Jesse on February 23, 2013, 06:54:04 PM Lol, a chinese paper, makes it easy to focus on the formulas and images :dink:
Choosing from different bokeh's will be available in m.c.renderer, dunno if i also do some vignetting... must still bugfixing and tomorrow - hopefully - i upload a new beta. And then i have enough time for bugfixing and so, will see. Title: Re: realistic bokeh Post by: DarkBeam on February 25, 2013, 06:44:12 PM Heh, sorry I didn't look the language
I am not able to make this script useable in Mb3d but! http://www.fractalforums.com/ifs-iterated-function-systems/fractal-limit-set-of-4d-hyperbolic-reflection-groups/ Pleease! :) Title: Re: realistic bokeh Post by: Jesse on February 25, 2013, 07:18:51 PM Just uploaded the new beta (1.8.7), did some tests with more uniform pentagons for bokeh, but this versions seems to be more vivid and got less drawbacks...
If i got more time i might have a look at the 4d hyperbolig thingy, looks very nice indeed! Title: Re: realistic bokeh Post by: DarkBeam on February 26, 2013, 08:43:28 AM :o The new bokeh, combined with the magic mc fx gives an unbelievable realism. The pc I'm using here is a sucker btw I did not resist to try. Fantasticness. :beer: :beer: :beer: |