Welcome to Fractal Forums

Fractal Software => feature request => Topic started by: DarkBeam on February 22, 2013, 10:50:18 PM




Title: realistic bokeh
Post by: DarkBeam on February 22, 2013, 10:50:18 PM
I cannot understand this article but I love bokeh
pub.chinasciencejournal.com/article/getArticle.action?articleId=15318
If you can do this ... you are even more genie. ;)


Title: Re: realistic bokeh
Post by: Jesse on February 23, 2013, 06:54:04 PM
Lol, a chinese paper, makes it easy to focus on the formulas and images  :dink:

Choosing from different bokeh's will be available in m.c.renderer, dunno if i also do some vignetting... must still bugfixing and tomorrow - hopefully - i upload a new beta.  And then i have enough time for bugfixing and so, will see.


Title: Re: realistic bokeh
Post by: DarkBeam on February 25, 2013, 06:44:12 PM
Heh, sorry I didn't look the language

I am not able to make this script useable in Mb3d but!

http://www.fractalforums.com/ifs-iterated-function-systems/fractal-limit-set-of-4d-hyperbolic-reflection-groups/

Pleease! :)


Title: Re: realistic bokeh
Post by: Jesse on February 25, 2013, 07:18:51 PM
Just uploaded the new beta (1.8.7), did some tests with more uniform pentagons for bokeh, but this versions seems to be more vivid and got less drawbacks...

If i got more time i might have a look at the 4d hyperbolig thingy, looks very nice indeed!


Title: Re: realistic bokeh
Post by: DarkBeam on February 26, 2013, 08:43:28 AM
 :o The new bokeh, combined with the magic mc fx gives an unbelievable realism. The pc I'm using here is a sucker btw I did not resist to try. Fantasticness. :beer: :beer: :beer: