Title: Height Map experiments Post by: 0Encrypted0 on February 15, 2013, 03:31:43 AM Height Map experiments
(http://nocache-nocookies.digitalgott.com/gallery/13/3999_15_02_13_3_31_43.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=13432 Mandelbuld 3D v1.8.6 beta-2 test Height Maps from Interwebs, Photoshop & Bryce. Bryce exports 16 Bits/Channel grayscale PNG's from Terrain Editor. Title: Re: Height Map experiments Post by: cKleinhuis on February 15, 2013, 07:10:00 AM wow, that 16 bit maps come out so smooth, the grain in the tree structure is amazing, it all really looks somehow realistic, which is quite awe-some crazy stuff such 16bit heightmaps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :fiery: :smooth: :wow: :thumbsup1: :peacock: Title: Re: Height Map experiments Post by: Sockratease on February 15, 2013, 06:19:16 PM Nice stuff, and an interesting way to experiment with different height maps O0
Here's an old height map I did when the feature was first introduced (Spherical Height Map, if memory serves): (http://nocache-nocookies.digitalgott.com/gallery/10/162_07_03_12_12_53_29.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10597 (http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10597) I attached the image used for a height map, it wasn't meant to be a height map, but I was playing - and I don't play by the rules! Title: Re: Height Map experiments Post by: LMarkoya on February 15, 2013, 10:52:26 PM Nice stuff, and an interesting way to experiment with different height maps O0 That is pretty bad ass....love it...is there a tutorial anywhere on height maps in Mandelbulb?Here's an old height map I did when the feature was first introduced (Spherical Height Map, if memory serves): (http://nocache-nocookies.digitalgott.com/gallery/10/162_07_03_12_12_53_29.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10597 (http://www.fractalforums.com/index.php?action=gallery;sa=view;id=10597) I attached the image used for a height map, it wasn't meant to be a height map, but I was playing - and I don't play by the rules! |