Title: The Viral Fractalization of the Dragon Warts Post by: Kali on February 03, 2013, 06:43:54 PM The Viral Fractalization of the Dragon Warts
(http://nocache-nocookies.digitalgott.com/gallery/13/3869_03_02_13_7_22_27.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=13340 Fragmentarium - Default Raytracer Amazing Surface with Dragon Folding (or DragonKIFS with ballfold, you choose ;D) Title: Re: The Viral Fractalization of the Dragon Warts Post by: eiffie on February 05, 2013, 04:50:29 PM Using some of knighty's scripts as examples I made a dragon ifs ray TRACER that doesn't have the discontinuity problem. It does have a computational expense problem tho and I can only do about 20 iterations. When I see this image I think who cares about the discontinuity! Excellent fractal.
Title: Re: The Viral Fractalization of the Dragon Warts Post by: Kali on February 06, 2013, 03:57:04 AM Using some of knighty's scripts as examples I made a dragon ifs ray TRACER that doesn't have the discontinuity problem. It does have a computational expense problem tho and I can only do about 20 iterations. When I see this image I think who cares about the discontinuity! Excellent fractal. Nice! I just saw your Youtube video... I was thinking of somehow using the buffer to achieve it, I already have a branch tracking solution that I think is quite effective, but I didn't implement it yet. Did you make it in some similar way, or used the CPU? BTW, thanks for the compliment :) Title: Re: The Viral Fractalization of the Dragon Warts Post by: eiffie on February 06, 2013, 05:50:32 PM Rather than try to explain it here it is:
It uses a bounding radius to avoid branchs that are not possibly seen but that is the only optimization. Now that I'm playing with your idea here of discontinuous folds (and discontinuous rotations) on a surface it seems kinda folly to make it work "correctly". Title: Re: The Viral Fractalization of the Dragon Warts Post by: Kali on February 07, 2013, 04:05:14 AM Rather than try to explain it here it is: It uses a bounding radius to avoid branchs that are not possibly seen but that is the only optimization. Now that I'm playing with your idea here of discontinuous folds (and discontinuous rotations) on a surface it seems kinda folly to make it work "correctly". Thanks for the script, eiffie, I'll take a look at it... Hey, wait, it says it was downloaded already 4 times! I thought it was meant to be only for me!!! (just kidding ;D) Title: Re: The Viral Fractalization of the Dragon Warts Post by: eiffie on February 07, 2013, 06:15:07 PM I did find a way to avoid the discontinuity but it isn't pretty. http://www.fractalforums.com/ifs-iterated-function-systems/dragonkifs-promising-formula-but-help-needed/ (http://www.fractalforums.com/ifs-iterated-function-systems/dragonkifs-promising-formula-but-help-needed/) |