Title: The black art of rotation Post by: Dermis on January 08, 2013, 09:26:21 PM Hi all,
I'm fairly new to M3D. Loving the forum and the amazing creativity here. I have used some params supplied by the kind and generous who post on this forum, and have a question. I see some awesome artworks, where the basis of the work is x,y,z rotation of the box or surf. I've studied the params in order to try and get a deeper understanding of how M3D works. But, I see that many param files have rotations with many, many decimal places. I just wonder how these figures are derived? Why not, just whole numbers? Hope someone can enlighten me. Thanks in advance. Steve. Title: Re: The black art of rotation Post by: cKleinhuis on January 08, 2013, 10:09:04 PM It might come because the formulas are edited in the 3d view using the sliders using this sliders can lead to very strange numbers
on the other hand the more you are zoomed in the bigger the tiniest changes of params result in massive changes So reasons are not that easy to describe Title: Re: The black art of rotation Post by: Dermis on January 08, 2013, 10:39:04 PM Hey thanks for the reply CK!
Sliders?!!!! I didn't know there were sliders!!! Just checked the navigation window, with the right tab expanded. DoH!!!! Many, many thanks for this. =] Title: Re: The black art of rotation Post by: cKleinhuis on January 08, 2013, 10:47:59 PM You are welcome ;) |