Title: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on December 23, 2012, 06:57:00 PM Okay, I am trying to get a "pretty drawing" using DE, in other words DIFS. :dink:
Because I made a formula that works well, and plots an infinite array of tubes arranged in a triangular pattern Code: const h=0.5, k = 0.866025 This gives the figure I named ORIGINAL Now! If we are able to delete some pieces of tubes, we should be able to obtain pretty pictures, in particular deleting them using mod function, that gives us the rest of integer division... If you look at the picture on the right, you see that I deleted one tube every 3, in a regular way, to get the cube pattern - this should mean; Code: const h=0.5, k = 0.866025 But that does not work so I tried to get the pattern using this and it also did not work; Code: const h=0.5, k = 0.866025 If somebody finds the answer, please tell me... :) I need to get a pretty cube pattern. :'( Title: Re: Not so fractal related - tube triangular DE patterns Post by: DarkBeam on December 23, 2012, 07:04:26 PM An example pic of one variation...
It's pretty but not quite what I wanted... Title: Re: Not so fractal related - tube triangular DE patterns Post by: DarkBeam on December 23, 2012, 07:06:28 PM This variation is very pretty! But not what I wanted. Should more or less be related to 1st variation (using mods)
Title: Re: Not so fractal related - tube triangular DE patterns Post by: knighty on December 26, 2012, 09:14:33 PM Hi,
You could do it this way: Code: static c[3]={-sqrt(3)/2,-0.5,sqrt(3)/4};I prefere the shape in your last picture. Happy holydayes and new year! Title: Re: Not so fractal related - tube triangular DE patterns Post by: DarkBeam on December 26, 2012, 11:49:36 PM Thanks again, you always find a clever solution. I hope you will have a marvellous new year friend!
Title: Re: Not so fractal related - tube triangular DE patterns Post by: Alef on December 27, 2012, 03:45:47 PM Slight offtopic. I found this. IMHO should be something pretty simmilar if not in formula than then in result. 8th simmetry instead of 6th. Throught no formula come with this one but I kind of like this oriental geometric tiling.
(http://www.timestretch.com/images/artwork/thumb/2009/Overlapping.Squares.2560.jpg) Title: Re: Not so fractal related - tube triangular DE patterns Post by: knighty on December 27, 2012, 04:27:43 PM Nice fractal zellige.
Title: Re: Not so fractal related - tube triangular DE patterns Post by: DarkBeam on December 27, 2012, 04:50:13 PM By the way this is the script that I corrected, now in my eyes look absolutely perfect! :beer: Triumph!
Code: (x,y) // Infinite cubes illusion. Plot with Evaldraw! Knighty's one must be a lot faster so I will put his one by the way. :dink: Thanks all :-* Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on December 29, 2012, 12:57:46 PM Here the result for Knighty's :D
Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: knighty on December 30, 2012, 08:42:13 PM Nice! :D
You can also obtain hexagonal tiling by taking the distance to x or y axis (IIRC it's the x axis). It would be nice to have the folding part as a transform. Have you tried other (maybe interesting) combinations (d is the 2d distance estimate): DE= max(d,abs(z))// square shape DE= abs(d)+abs(z)// diamond DE=(d^p + abs(z)^p)^1/p // Superquadric? Ok! not so easy in asm :/ Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on December 30, 2012, 11:59:35 PM I need two orthogonal axis ;)
Okay x is the final d, what I need to do for y? I was hoping for this transform for ages! :D Tell me please :D Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: knighty on December 31, 2012, 08:47:38 PM I'm not sure I understand.
Here is what I wanted to say in my previous post: Code: //DE for duals of uniform planar 2-3-6 triangle group tilings I've also attached evaldraw scripts for the 2-4-4 and 3-3-3 triangle groups. And a demo showing the folding process. I hope you like them. Happy new year. Best whishes. Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 01, 2013, 01:29:14 AM I explain better :D
In origin x,y,z form an angle of 90 degrees each other. I apply ypur fold I move dx to x, dy to y I have replaced x y with a different reference Now, the angle x forms with z, y is still 90 deg? Or 60 deg? Happy new yearrrrr Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 01, 2013, 12:54:06 PM Ignore please, it works perfectly AND axis are ortho. Thanks!!! :beer: :beer: :beer:
Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 01, 2013, 05:14:38 PM Rotating trough z axis = :cantor_dance:
(http://img15.imagefra.me/i511/kriptokapi/jqoo_8f8_u6bci.gif) (http://i.imagefra.me/69djh7qp)Uploaded at ImageFra.me (http://imagefra.me/) Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: Alef on January 02, 2013, 10:00:07 AM Rotating trough z axis = (http://img15.imagefra.me/i511/kriptokapi/jqoo_8f8_u6bci.gif) (http://i.imagefra.me/69djh7qp)Uploaded at ImageFra.me (http://imagefra.me/) Cool pattern, and realy nice animation. Becouse of colours it's somewhat not so Christmas and New Year, but like ornaments in Marrakesh. IMHO, the further east the more sided simmetries they prefare. In Europe its squares, further east its hexagonal, and even further east in Asia it's octagonal;) Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 02, 2013, 06:15:41 PM Lots of thanks my friend,
by the way octagonal tiling does not exist in regular euclidean geometry ;) But you can do an hypertessellation. It is very complicated btw Knighty was able to do it. :D You can do some fiddling with octagons and squares. into ultrafractal folders Sam made a "semiregular tessellation" and otherwild stuff like some knotted rings, my head hurts :D Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: knighty on January 02, 2013, 06:50:38 PM Very nice animation. :worm: When will the formula be available?
BTW you can obtain semi-regular tilings: just take a point inside the fundamental domain (the triangle bounded by x,y axis and the 3rd folding lines) then draw from that point three lines prependicular to the 3 folding lines. Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 02, 2013, 11:38:21 PM The formula is already available of course :D
Find it in difs transforms Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: Alef on January 03, 2013, 09:37:00 AM It's not so much about math, but I think that 2, 4, 6, 8 simmetries are visualy appealing. But odd number simmetries rarely looks nice (none uses cube power mandelbrot). And 10, 12 etc are just too much;)
Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: knighty on January 03, 2013, 11:55:10 AM The formula is already available of course :D You mean the attachment of 1st post in this thread: http://www.fractalforums.com/mandelbulb-3d/re-custom-formulas-and-transforms-release-t9810/Find it in difs transforms I haven't understood immediately. :hurt: Thank you. Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 03, 2013, 12:19:25 PM Uh, I wonder if there is a x,y function to get the "colour" of every hexagon that you find after folding. It can be so very cool. :)
(http://upload.wikimedia.org/wikipedia/commons/thumb/e/e9/Tile_6,3.svg/220px-Tile_6,3.svg.png) Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 04, 2013, 08:30:53 PM Btw I updated hexgrid & hextgrid3 with custom angles and center, it's awesome thanks for suggestions :beer:
Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: knighty on January 09, 2013, 04:09:04 PM Thank you Darkbeam!
Uh, I wonder if there is a x,y function to get the "colour" of every hexagon that you find after folding. It can be so very cool. :) It's possible. You need to record the folding/transformation history of the transformed point. The problem is that you'll need some (maybe) solid abstract math background (say group theory) to solve this if you want to make some particular effect. An example is the hexagonal tiling above. More details later... Just don't expect a full solution. I don't have the required math level :hurt:. Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: DarkBeam on January 09, 2013, 05:44:20 PM oh I feared that. don't worry then. You already helped a lot, and hopefully you will continue! :)
Title: Re: Not so fractal related - tube triangular DE patterns (solved in 2 ways) Post by: knighty on January 16, 2013, 08:48:34 PM Hi, Uh, I wonder if there is a x,y function to get the "colour" of every hexagon that you find after folding. It can be so very cool. :) In the case of hexagonal tiling, a more simple appreach is to convert to a sheared coordinates system then find the nearest integer coordinates point. Code: static a[2]={1,0};In the picture below, I've drawn the fundamental domain of 3-3-3 triangle group in the right side. if you draw from the center of that fundamental domain three lines perpendicular to it's edges you will obtain an hexagonal grid. The three lines divide the fundamental domain into three regions with a different color each. Therefor, you get a 3 colored hexagonal tiling. This is basically what I used in the fragmentarium script presented here: http://www.fractalforums.com/fragmentarium/triangle-groups-tessellation/ . The two triangles at the left are the fundamental domain of 2-3-6 triangle group and it's mirror image about the diagonal (I could also have mirrored it about any other two edges). The procedure is to count the number of folding (necessary to go inside the fundamental domain) then give a color dependent on the parity of folding number to the bigger part (the fundamental domain is divided in two parts by the line perpendicular to the diagonal). In my previous post I was referring to a general (too general) method of using subgroups of the triangle group. In the euclidean case, Most of the wallpaper groups (and friese groups) are subgroups of triangle groups. I haven't worked out the math though. :hurt: |