Title: Elephant Worm Post by: Kali on November 26, 2012, 03:23:09 AM More dynamic fractal fun ;D
http://www.deviantart.com/download/339771203/elephant_worm_by_fractkali-d5mah4z.swf @Chris: above the surface :tease: Title: Re: Elephant Worm Post by: Pauldelbrot on November 26, 2012, 05:07:00 AM Well, that tears it. Now any talented amateur can make something like Star Wars: Episode III or Avatar. If piracy doesn't kill the big movie studios, a glut of faster, cheaper, better competition oughta do it. :)
Title: Re: Elephant Worm Post by: Kali on November 26, 2012, 06:14:34 AM Well, that tears it. Now any talented amateur can make something like Star Wars: Episode III or Avatar. If piracy doesn't kill the big movie studios, a glut of faster, cheaper, better competition oughta do it. :) The problem is that this creatures are not very good actors... it's difficult to make them obey, they seem to only follow their own fractal behavior ;D Title: Re: Elephant Worm Post by: KRAFTWERK on November 26, 2012, 08:39:04 AM Scary monster, lovely idea and render!
Title: Re: Elephant Worm Post by: LMarkoya on November 26, 2012, 02:36:28 PM Great job Kali
Very beautiful in its own way, nice color and lighting and very nice movement, even if the beasts are not yet well trained and do not listen to orders (or algorithems) well Title: Re: Elephant Worm Post by: taurus on November 26, 2012, 03:14:14 PM Quote this creatures are not very good actors... it's difficult to make them obey Crazy creature, Kali. Maybe useful as background actor. :oDid you use the fractal movement pattern, you introduced wth trees moving in the wind? Looks unpredictable. Title: Re: Elephant Worm Post by: Kali on November 26, 2012, 04:15:16 PM Thanks for the comments!
@Torsten: yes, is even basically the same script, without the folds that make the trees. The problem with the mirroring is that it constrains the amplitude and direction of the movements, because the branches trespassing the symmetry line disappears. So I wanted to see how the trunk moves alone, with more amplitude and freedom, and this is the result. Title: Re: Elephant Worm Post by: cKleinhuis on November 26, 2012, 10:05:30 PM lol, now place a bigger ball at the end, and give it a face :D
Title: Re: Elephant Worm Post by: kram1032 on November 26, 2012, 11:17:32 PM The obeying issue should be easy to fix. You could combine the fractal motion by blending it with inverse kinematics or something, smoothly interpolating between the two... - maybe even non-uniformly, so that the tip of the arm gets full inverse-kinematics weigth, if that makes any sense. You could make a worm that precisely points into one direction while still randomly and fractally rotating around that pointing goal.
Title: Re: Elephant Worm Post by: Fractal Ken on November 27, 2012, 04:44:25 AM Incredible work.
Title: Re: Elephant Worm Post by: eiffie on November 27, 2012, 06:07:22 PM Thanks for the comments! @Torsten: yes, is even basically the same script, without the folds that make the trees. The problem with the mirroring is that it constrains the amplitude and direction of the movements, because the branches trespassing the symmetry line disappears. So I wanted to see how the trunk moves alone, with more amplitude and freedom, and this is the result. I have run into the fold problem too (not enough room to move around). Like in your octopus animation it would be nice to use a kaleidoscope fold for the eight legs but that leaves very little room to move. Unless someone can come up with a way to dynamically rotate the folds - like a spiral fold. Great stuff your coming up with! Title: Re: Elephant Worm Post by: M Benesi on November 28, 2012, 04:13:19 AM Wow... you're progressing. |