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Fractal Software => Mandelbulber => Topic started by: atemporal on October 02, 2012, 02:35:40 PM




Title: Compiling Animation?
Post by: atemporal on October 02, 2012, 02:35:40 PM
(This probably goes in the post production area, but I figured I'd put it here since there have been no posts there for two years)

Hello all!

Time for me to finally get up and stop lurking. I have a question: how do you compile the animation output of mandelbulber into a coherent video format? I've tried using stop-motion software, but trying to import multiple thousands of pictures at once just seems to overload it, when it starts showing 2.5Gb of ram in use and climbing 2 hrs later. Is there a better way? I am running on a mac if that makes any difference.

Also great program, keep up the good work!


Title: Re: Compiling Animation?
Post by: taurus on October 02, 2012, 03:55:10 PM
I am running on a mac if that makes any difference.


I'm afraid this might make a difference. Normally i'd recommend VirtualDub (http://www.virtualdub.org/index.html (http://www.virtualdub.org/index.html)), but this is dedicated win software afaik. So if you don't run Parallels or something similar, this won't help. VirtualDub imports numbered image sequences at once...


Title: Re: Compiling Animation?
Post by: atemporal on October 02, 2012, 05:12:58 PM
I do run bootcamp, but I'd rather not be moving multiple GB of data around between partitions if I could help it. I don't think you can just drag and drop files from osx to a bootcamp drive, so I'd need to find some external storage device to move them through, and all that copying back and fourth takes time.


Title: Re: Compiling Animation?
Post by: Sockratease on October 02, 2012, 06:10:39 PM
Upgrading your quicktime to pro will enable compiling image sequences on a mac.

There are other paid options too, but most are much more expensive and offer a bunch of added features.

Hope it helps   O0


Title: Re: Compiling Animation?
Post by: atemporal on October 02, 2012, 08:01:02 PM
Aha! I found a solution!
http://forums.macrumors.com/showthread.php?t=510767
the applescript in post #4 in this thread works for me. Although nominally it should be able to handle 1000 frames at a time, it throws an error for somewhere between 100-500 (haven't tested the full range). I'll just stitch the .mov files together. I did this once before, but that was years ago, and I had forgotten how I did it... ::)


Title: Re: Compiling Animation?
Post by: David Makin on October 03, 2012, 03:07:55 AM
http://www.squared5.com/svideo/mpeg-streamclip-mac.html


Title: Re: Compiling Animation?
Post by: JohnVV on October 11, 2012, 03:37:30 AM
how about ffmpeg ?
that would be my FIRST choice
fallowed by Blender ( i use blender a lot so...)