Title: Compiling Animation? Post by: atemporal on October 02, 2012, 02:35:40 PM (This probably goes in the post production area, but I figured I'd put it here since there have been no posts there for two years)
Hello all! Time for me to finally get up and stop lurking. I have a question: how do you compile the animation output of mandelbulber into a coherent video format? I've tried using stop-motion software, but trying to import multiple thousands of pictures at once just seems to overload it, when it starts showing 2.5Gb of ram in use and climbing 2 hrs later. Is there a better way? I am running on a mac if that makes any difference. Also great program, keep up the good work! Title: Re: Compiling Animation? Post by: taurus on October 02, 2012, 03:55:10 PM I am running on a mac if that makes any difference. I'm afraid this might make a difference. Normally i'd recommend VirtualDub (http://www.virtualdub.org/index.html (http://www.virtualdub.org/index.html)), but this is dedicated win software afaik. So if you don't run Parallels or something similar, this won't help. VirtualDub imports numbered image sequences at once... Title: Re: Compiling Animation? Post by: atemporal on October 02, 2012, 05:12:58 PM I do run bootcamp, but I'd rather not be moving multiple GB of data around between partitions if I could help it. I don't think you can just drag and drop files from osx to a bootcamp drive, so I'd need to find some external storage device to move them through, and all that copying back and fourth takes time.
Title: Re: Compiling Animation? Post by: Sockratease on October 02, 2012, 06:10:39 PM Upgrading your quicktime to pro will enable compiling image sequences on a mac.
There are other paid options too, but most are much more expensive and offer a bunch of added features. Hope it helps O0 Title: Re: Compiling Animation? Post by: atemporal on October 02, 2012, 08:01:02 PM Aha! I found a solution!
http://forums.macrumors.com/showthread.php?t=510767 the applescript in post #4 in this thread works for me. Although nominally it should be able to handle 1000 frames at a time, it throws an error for somewhere between 100-500 (haven't tested the full range). I'll just stitch the .mov files together. I did this once before, but that was years ago, and I had forgotten how I did it... ::) Title: Re: Compiling Animation? Post by: David Makin on October 03, 2012, 03:07:55 AM http://www.squared5.com/svideo/mpeg-streamclip-mac.html
Title: Re: Compiling Animation? Post by: JohnVV on October 11, 2012, 03:37:30 AM how about ffmpeg ? that would be my FIRST choice fallowed by Blender ( i use blender a lot so...) |