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Fractal Software => Mandelbulb 3d => Topic started by: CeleXaoS on August 29, 2012, 04:47:09 PM




Title: De-combinate
Post by: CeleXaoS on August 29, 2012, 04:47:09 PM
I recently started exploring the De-combinate function and although i have read through the explanations provided in M3d
'Read-me' file  i couldn't figure out how it works and what is different in comparison to the alternating mode.
and needles to say im having trouble with the Min,max,inv max,etc options. ( Mix1 and Mix 2 are quite understandable  ^-^)  

-------also i was wondering about the possibility of integrating a heightmap , board IFS (and any other formula that serves as terrain)
to another dIFS object .
For example i have rendered a cylinder and distorted it until it looks like a table   , and now i want to adjust the size of 'board IFS' to properly fit on the top in order to resemble a chessboard .Is the size of these formulas adjustable ?
(because it seems that they are exclusively created to serve as the surrounding  terrain )
and if it isn't is there a way to render the chessboard image using DE-combinate ??

Sockratease and cKleinhuis helped me a while ago with a similar subject but i would like some additional information.
Thanks to everyone willing to answer.

 


Title: Re: De-combinate
Post by: DarkBeam on August 29, 2012, 07:02:45 PM
No, boardIFS can't be "adjusted" for now... sorry! :beer:


Title: Re: De-combinate
Post by: CeleXaoS on August 29, 2012, 10:38:59 PM
 :fear: :sadness: :banginghead: pity ......
anyway thanks for answering .