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Fractal Art => Images Showcase (Rate My Fractal) => Topic started by: visual.bermarte on August 26, 2012, 11:56:24 AM




Title: pipes
Post by: visual.bermarte on August 26, 2012, 11:56:24 AM
 :) octa defined using length(primitive) ...here primitive is a prism  :tease: made using fragmentarium
(http://th04.deviantart.net/fs70/PRE/i/2012/239/8/d/torso_by_bermarte-d5ckwu2.png)

(http://fc03.deviantart.net/fs70/i/2012/238/1/f/produceral_by_bermarte-d5cgpqz.png)

(http://fc05.deviantart.net/fs70/i/2012/238/f/8/combine_me_by_bermarte-d5cgqo4.png)


Title: Re: pipes
Post by: visual.bermarte on October 03, 2012, 11:26:57 PM
fragmentarium: Brute-Raytracer(mandelbox)>thanx 2 Syntopia  O0
(http://fc01.deviantart.net/fs70/f/2012/275/8/b/untitled_by_bermarte-d5gmbgi.png)

(http://fc07.deviantart.net/fs71/i/2012/277/7/e/untitled_by_bermarte-d5gsbzm.jpg)

(http://fc03.deviantart.net/fs70/f/2012/277/4/6/untitled_by_bermarte-d5gsg6a.png)


Title: Re: pipes
Post by: visual.bermarte on October 28, 2012, 05:36:15 PM
icosabox::1 iter icosa and 9 iter. of amazing box // fragmentarium // hybrid similar to Mandelbulb3D
(http://fc09.deviantart.net/fs70/i/2012/302/3/4/icosabox_by_bermarte-d5jbcjn.png)


Title: Re: pipes
Post by: visual.bermarte on October 29, 2012, 01:51:07 PM
An icosamengerbox.
(http://fc02.deviantart.net/fs71/i/2012/303/0/9/icosamengerbox_by_bermarte-d5jf7ri.png)
zooming to the center (better saying 'moving to the center'?)
(http://fc07.deviantart.net/fs71/f/2012/303/e/f/catturami_by_bermarte-d5jf901.jpg)


Title: Re: pipes
Post by: visual.bermarte on October 29, 2012, 05:54:39 PM
icosa menger box bulb  :) .. maybe I can add another one
(http://fc08.deviantart.net/fs70/f/2012/303/6/6/cattura_icosa_menger_box_bulb_by_bermarte-d5jfth3.jpg)

(http://fc01.deviantart.net/fs70/f/2012/303/4/2/icosa_menger_box_bulb2_by_bermarte-d5jfvdk.jpg)

icosa pseudokleinian box  :-\
(http://fc01.deviantart.net/fs71/f/2012/303/1/4/cattura_pseudobox_by_bermarte-d5jgnkz.jpg)


Title: Re: pipes
Post by: visual.bermarte on November 13, 2012, 03:08:20 PM
sine function fractal: y - cos(sqrt(x*x + z*z)*5*pi)*0.08 from http://www.f-lohmueller.de/pov_tut/all_shapes/shapes920e.htm
(http://fc02.deviantart.net/fs71/i/2012/318/5/7/sine_function_fractal_by_bermarte-d5kz2s0.png)


Title: Re: pipes
Post by: visual.bermarte on November 13, 2012, 09:15:14 PM
Po-mo-do-ro from http://glsl.heroku.com/e#4800.0
(http://fc04.deviantart.net/fs71/i/2012/318/7/6/po_mo_do_ro_by_bermarte-d5kzyhr.png)
Code:
#include "DE-Raytracer.frag"

uniform float timet; slider[0,0.1,30]

float sphere(vec3 p)
{
return length(p)-5.;
}

float displacement(vec3 p)
{
return sin(p.x)*sin(p.y)*sin(p.z);
}

float opDisplace( vec3 p )
{
float d1 = sphere(p);
vec3 s = p+timet;
// mercury ftw
     float d2 = displacement(s);
d2 += displacement(s*2.117+timet)/2.117;
d2 += displacement(p*4.7)/4.7;
d2 += displacement(s*8.13)/8.13;
d2 += displacement(s*17.33)/17.33;
d2 += displacement(s*39.21)/39.21;
     return max(d1,-(d2/6.0));
}

float  DE(vec3 p) {
   float ob= opDisplace(p);
   return ob;
}




#preset Pomodoro
FOV = 2
Eye = -3.30257,-0.660253,4.58817
Target = 5.37355,1.83547,-6.99598
Up = -0.776986,-0.0140659,-0.623169
AntiAlias = 1
Detail = -2.3
DetailAO = -0.5
FudgeFactor = 1
MaxRaySteps = 374
BoundingSphere = 18.868
Dither = 0.33333
NormalBackStep = 1
AO = 0,0,0,0.65432
Specular = 2.1519
SpecularExp = 12.727
SpotLight = 1,1,1,0.76471
SpotLightDir = 0.1,0.1
CamLight = 1,1,1,1.11538
CamLightMin = 0.13636
Glow = 1,1,1,0.0137
GlowMax = 52
Fog = 0
HardShadow = 0
ShadowSoft = 2
Reflection = 0
BaseColor = 1,1,1
OrbitStrength = 0
X = 0.5,0.6,0.6,0.7
Y = 1,0.6,0,0.4
Z = 0.8,0.78,1,0.5
R = 0.4,0.7,1,0.12
BackgroundColor = 0.6,0.6,0.45
GradientBackground = 0.3
CycleColors = false
Cycles = 1.1
EnableFloor = false
FloorNormal = 0,0,0
FloorHeight = 0
FloorColor = 1,1,1
timet = 6.1062
#endpreset
(http://fc06.deviantart.net/fs70/i/2012/318/6/e/pomodoro_mandelbox_by_bermarte-d5l13vt.png)


Title: Re: pipes
Post by: matsoljare on November 13, 2012, 09:16:01 PM
The sine function looks interesting, got a zoom out?


Title: Re: pipes
Post by: visual.bermarte on November 13, 2012, 11:48:15 PM
Quote
The sine function looks interesting, got a zoom out?
(http://i46.tinypic.com/av0v1s.jpg)


Title: Re: pipes
Post by: visual.bermarte on December 27, 2012, 01:26:01 AM
(http://fc04.deviantart.net/fs70/i/2012/358/1/2/minor_places_by_bermarte-d5p0a1x.png)

(http://fc02.deviantart.net/fs71/i/2012/361/0/c/iso_by_bermarte-d5pdl0d.jpg)

(http://fc00.deviantart.net/fs70/i/2012/348/a/6/00770093_by_bermarte-d5o1i3r.png)

(http://fc01.deviantart.net/fs71/i/2012/361/a/0/isoguts_by_bermarte-d5pdo4p.jpg)

(http://th00.deviantart.net/fs71/PRE/i/2012/361/b/d/kettingen_geketend_by_bermarte-d5pcal5.jpg)


Title: Re: pipes
Post by: visual.bermarte on January 09, 2013, 02:40:25 PM
Code:
uniform float r2; slider[0.,5.,20.]
uniform float r3; slider[0.,5.,20.]
...

float grid(in vec3 p)
{
    //thanks to Furan and Dark-Beam
    float obj=0.25+2*pow(p.z,2)+(0.25*(cos(4*p.y)+cos(2*sqrt(3)*p.x-2*p.y)+cos(2*sqrt(3)*p.x+2*p.y))+0.03* (cos(4*sqrt(3)*p.x)+cos(6*p.y-2*sqrt(3)*p.x)+cos(6*p.y+2*sqrt(3)*p.x)));
    return obj;
}
float  DE(in vec3 p) {
    vec3 bend;
    bend.x= p.x;
    bend.y=p.y;
    //http://www.pouet.scene.org/topic.php?which=7931&page=1
    bend.z= length(vec2(length(p.xz) - r2,p.y)) -r3;//torus
    //bend.z=sqrt(p.y*p.y+p.z*p.z)-r3;//column
    //bend.z=sqrt(p.x*p.x+p.y*p.y+p.z*p.z)-r3;//sphere
    //bend.z= max(abs(p.x) - 0.5 * r2, length(p.yz) - r3);//cylinder
    //cube etc.
    return grid(bend);
}

(http://fc00.deviantart.net/fs70/i/2013/007/3/a/torical_by_bermarte-d5qqa82.jpg)

(http://fc06.deviantart.net/fs71/i/2013/009/9/4/colonna_by_bermarte-d5qxj41.jpg)
(RenderMonkey: thanks Knighty)
(http://fc01.deviantart.net/fs70/i/2013/009/e/d/cool_title_here_by_bermarte-d5qxjh1.jpg)
grid could be also a fractal..


Title: Re: pipes
Post by: knighty on January 09, 2013, 04:14:28 PM
Niiice!!  :music:


Title: Re: pipes
Post by: visual.bermarte on February 15, 2013, 05:31:44 PM
 :embarrass: Thank you! to celebrate I will post here a mengerbox made with framentarium. ;D
(http://fc09.deviantart.net/fs70/i/2013/046/1/e/lawaai_by_bermarte-d5v0r7z.png)
frag.grid is here > http://goo.gl/aXARo
and here we have some pipes!  :)  thanx 2 Paulo Falcão and 2 Furan
http://fc00.deviantart.net/fs71/f/2013/042/f/d/output_by_bermarte-d5ukwr1.swf
*flash file is made using Ffmpeg:
ffmpeg -i input.avi -b:v 5000k -vcodec flv output.swf
Code:
//basic pipes
//http://glsl.heroku.com/e#6132.3
float map( vec3 p ){
p.x+=sin(p.z*4.0+time*4.0)*0.1*cos(time*0.1);
p = mod(p,vec3(1.0, 1.0, 1.0))-0.5;
return length(p.xy)-.1;
}

float DE(vec3 p){
return map(p);
}


Title: Re: pipes
Post by: Furan on February 15, 2013, 07:45:31 PM
Awesome  :)
Where did you come up with the hex grid, K3DSurf forum?
I've just updated it based on your previous entry. Hex Grid Torus with constant grid ratio:
Code:
Transformation to local orthogonal system with distortion (usable to any other repeating pattern on this toroid)
x1=atan2(y,x)*8
y1=(atan2(z,(sqrt(x^2+y^2)-2)))*8/sqrt(x^2+y^2)
z1=((sqrt(x^2+y^2)-2)^2+z^2-1)*4/sqrt(x^2+y^2)

Good old hexagonal grid:
F=0.25+2*z1^2+(0.25*(cos(4*y1)+cos(2*sqrt(3)*x1-2*y1)+cos(2*sqrt(3)*x1+2*y1))+0.03*(cos(4*sqrt(3)*x1)+cos(6*y1-2*sqrt(3)*x1)+cos(6*y1+2*sqrt(3)*x1))) = 0


Title: Re: pipes
Post by: visual.bermarte on February 17, 2013, 01:14:20 PM
Quote
Where did you come up with the hex grid, K3DSurf forum?
I've just updated it based on your previous entry.
;D yeah-it's Crysis! thank you so much Furan: I like it much more now  O0
(http://fc08.deviantart.net/fs71/f/2013/053/0/7/torical_crysis_by_bermarte-d5v8oi5.jpg)


Title: Re: pipes
Post by: visual.bermarte on February 23, 2013, 11:46:39 PM
an icosaGrid (hybridized with fragmentarium) just 2 examples:
(http://fc06.deviantart.net/fs70/f/2013/054/4/9/escape_from_the_kitchen_by_bermarte-d5vz66s.png)

(http://fc07.deviantart.net/fs70/f/2013/054/f/5/siege_of_the_legations_by_bermarte-d5vz5b7.png)


Title: carving plants
Post by: visual.bermarte on April 18, 2013, 12:42:25 PM
'my own' ray marcher   :embarrass:
(http://fc01.deviantart.net/fs71/f/2013/107/3/a/12_rays_by_bermarte-d620md5.png)

(http://fc09.deviantart.net/fs71/f/2013/107/0/7/___by_bermarte-d620ml9.png)

(http://fc00.deviantart.net/fs70/f/2013/109/8/4/the_wheel_by_bermarte-d6289w9.png)

(http://fc01.deviantart.net/fs70/f/2013/108/6/9/carving_plants_by_bermarte-d624c3y.png)

(http://fc01.deviantart.net/fs71/f/2013/108/e/3/___by_bermarte-d624cgd.png)


Title: Re: pipes
Post by: visual.bermarte on April 23, 2013, 12:34:14 PM
This is last picture made with 'my' raymarcher, which is only a few lines of code.
(http://fc07.deviantart.net/fs71/i/2013/113/5/1/___by_bermarte-d62pmco.png)


Title: tests
Post by: visual.bermarte on May 17, 2013, 12:50:06 PM
these are made with my marcher
(http://fc00.deviantart.net/fs70/f/2013/117/9/8/___by_bermarte-d637ohx.jpg)
a mixpinsky, thanks 2 DarkBeam
(http://fc00.deviantart.net/fs70/f/2013/117/2/8/___by_bermarte-d637oro.jpg)

(http://fc08.deviantart.net/fs70/f/2013/117/c/c/___by_bermarte-d637p2b.jpg)

(http://fc01.deviantart.net/fs70/f/2013/117/2/d/___by_bermarte-d637pdl.jpg)

(http://fc05.deviantart.net/fs70/f/2013/127/a/9/mmxiii_by_bermarte-d637po1.jpg)
made with fragmentarium-thanx 2 Kabuto and Tigrou - http://glsl.heroku.com
(http://fc00.deviantart.net/fs70/f/2013/119/5/7/___by_bermarte-d63gm8x.png)
thanks 2  Paulo Falcao - http://glsl.heroku.com
(http://fc02.deviantart.net/fs71/f/2013/128/4/a/worms_by_bermarte-d64jr2t.jpg)
various scripts made with periodic - http://www.frequency.fr/
(http://fc04.deviantart.net/fs70/f/2013/135/6/e/___by_bermarte-d65byet.jpg)

(http://fc02.deviantart.net/fs71/i/2013/135/3/8/___by_bermarte-d65e3wk.png)

(http://fc04.deviantart.net/fs70/i/2013/136/6/0/___by_bermarte-d65gj83.png)
thanks 2 IQ - http://shadertoy.com
(http://th03.deviantart.net/fs70/PRE/i/2013/136/3/3/___by_bermarte-d65gjh1.png)

(http://fc03.deviantart.net/fs71/i/2013/136/f/b/___by_bermarte-d65jftb.png)