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Community => Let's collaborate on something! => Topic started by: willvarfar on August 16, 2012, 02:51:00 PM




Title: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: willvarfar on August 16, 2012, 02:51:00 PM
Ludum Dare (http://www.ludumdare.com/compo/) is like the biggest make-a-game-in-a-weekend competition going!

I will be entering a Jam team.  Historically drawing from Glest (http://megaglest.org/) game modders but now I'm inviting in you fractal hackers too!

Previous contests my mates and I have done things like graphical text adventures (http://www.ludumdare.com/compo/2012/04/24/the-small-world-of-professor-strange-autopsy/) and platform (http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313) games.  This time we're fairly pre-decided to make a fly-around-a-3D-fractal-shoot'em-up using webGL.  We have some music and portal-style voice-over help this game too lined up.  We are getting better and better at finishing in time, and we're hopeful.  Last time we got 20,000 people to start playing (and a handful finished it!)

Please join us!  As a fractal designer, coder, or just play testing!  I think big teams are more fun.

You should of course make your own entry instead.  More entries is even better and competition welcome.  Last contest, Ludum Dare had 1,402 entries!

So make sure you have some time free this next weekend.  Fractals will shock and awe!


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: willvarfar on August 24, 2012, 05:34:45 PM
Ludum Dare looms!

Can you make GLSL DEs or colouring functions?  Or Javascript?  We need you!  Please join my team


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: cKleinhuis on August 24, 2012, 09:38:44 PM
ok, how is the plan ? make a fractal game using glsl and js ?!


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: willvarfar on August 24, 2012, 10:35:31 PM
Basically yes, that's our plan!

In a couple of hours the theme is announced.  Regardless of the theme, we'll likely end up making a multiplayer online 1st/3rd person space fighter game.  Ambition is to use fractal levels e.g. you flying, fighting and weaving around a mandelbox or bulb etc.  But its precisely the fractal and ray marching side that I am least competent at...


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: cKleinhuis on August 25, 2012, 12:13:14 AM
i am most certainly not in for a rushing project, especially hence i am not fond in the raymarching business, but a space lander/navigator game through a mandelbox/buld sounds doable ;)


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: cKleinhuis on August 25, 2012, 12:13:59 AM
ego shooter seems harder because of the movement and colision detection of the characters with the ground....


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: willvarfar on August 25, 2012, 04:31:35 AM
Luckily, for collision detection DE is *exactly* what you need, and GLSL and Javascript are just a find-replace of pow with Math.pow apart! :)

Theme is Evolution.

(Glad the theme wasn't 1000 Kittens)

We'll work on theme integration later :)

Right, I've started and sit in #ludumdare_glest on irc freenode.net.  We're Europeans so give my artist Mr War a while to wake up :)


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: jehovajah on August 25, 2012, 06:02:35 AM
Good luck! Hope you have a great time and get a fantastic response.
If you win get some pictures and post here.
Fractals rule!


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: willvarfar on August 27, 2012, 11:21:48 PM
We didn't slip the mandelbox in in the end :/

But we are proud, pleased and enjoyed making our entry:
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10313

Its not fun alone, so if you play it try and get a friend to go to the same webpage at the same time, and you can shoot each other!


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: cKleinhuis on August 28, 2012, 09:39:18 AM
Congrats


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: jehovajah on September 16, 2012, 04:13:06 AM
Thanks for the update. :embarrass:

I still can't make out what you were doing! ;D

Was it actually coding or a shoot em up or both?
I am not a gamer so forgive my ignorance, but sometimes my sons try to show me some "map" they have built in some game. Is it like fighting while building the landscape algorithms, the winner dominating the landscape as well as the opposition?

Anyway, some screenshots might help recruit more code warriors!


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: willvarfar on September 16, 2012, 05:04:27 PM
It was a game-writing competition.  Over the weekend, we made a game.

Over 1400 other people/teams made games too on that same weekend and with that same theme.

This contest, the theme was 'evolution'.  You could imagine fractals - or at least procedurally generated content - 'evolving' in some way and being an intricate part of some game.

But my team went in a slightly different direction; we interpreted "survival of the fittest" as an ideal excuse for a dueling game:

(http://www.ludumdare.com/compo/wp-content/compo2/163678/10313-shot0.jpg)
(http://www.ludumdare.com/compo/wp-content/compo2/163678/10313-shot2.jpg)

Now there was lots of technical difficulties - its likely the only multi-player real-time 3D game ever entered in the Ludum Dare contest!

You can play it online yourself here: http://williame.github.com/ludum_dare_24_evolution/

Its no fun with no-one to shoot, so get your sons to go to the same webpage at the same time and you'll have some targets!


Title: Re: Ludum Dare 24 - next weekend - 24th August, 2012
Post by: jehovajah on September 17, 2012, 02:49:40 AM
Thanks! You really are code warriors! ;D

Pity about the team ,eh? I can see why you needed some fractal heads on board! Maybe next time some will be excited to join. I mean can you imagine coding evolving fractal backgrounds to this game? Awesome potential. :dink:

I read that some had slow connections that hampered the collaborative effort, but well done team!