Title: questions: how to colour, performance and zoo Post by: willvarfar on August 09, 2012, 04:27:57 PM I'm a fractal newbie and the Ludum Dare competition is fast approaching so I need to learn quickly ;)
I've been doing ray marching and talking in the programming board, but I have some more general questions about 3D fractals: 1) Colouring: I've loved Syntopia's DE series; is there an equiv cheat sheet for colouing fractals? How is it normally done? 2) Performance: which fractals (with typical iterations and bailouts etc) are the quickest to render? 3) Zoo: is there any nice summaries with lots of common 3D fractals thumbailed near and far? So I can glance over and say "oooh that'd look good in this part of that game..."? Title: Re: questions: how to colour, performance and zoo Post by: bib on August 09, 2012, 05:01:17 PM 3) Zoo: is there any nice summaries with lots of common 3D fractals thumbailed near and far? So I can glance over and say "oooh that'd look good in this part of that game..."? On point 3) check this out for instance: http://www.fractalforums.com/images-showcase-(rate-my-fractal)/familiar-fractals-in-the-mandelbox http://miqel.com/fractals_math_patterns/3d_fractals_mandelbulb.html Title: Re: questions: how to colour, performance and zoo Post by: eiffie on August 09, 2012, 06:05:56 PM I would be interested in the coloring info too!
The amazing box and variants are often used in demos for speed. One cheat I use is low iterations then return a distance to a square rather than a sphere. You lose detail but still have sharp edges. Use the distance field for collision detection and you should come up with a pretty good maze game :) Title: Re: questions: how to colour, performance and zoo Post by: willvarfar on August 10, 2012, 11:24:25 AM I would be interested in the coloring info too! The amazing box and variants are often used in demos for speed. One cheat I use is low iterations then return a distance to a square rather than a sphere. You lose detail but still have sharp edges. Use the distance field for collision detection and you should come up with a pretty good maze game :) AmazingBox is another name for MandelBox, right? Can you share your fast DE? would other end shapes also be interesting? Regards Ludum Dare, I always do a collaborative entry; this compo I'll post to the collabortion board here if there's anyone who wants and can join in. (Or do other, competing entries; that'd also be cool :) Title: Re: questions: how to colour, performance and zoo Post by: eiffie on August 10, 2012, 07:52:38 PM Yes ABox and MBox are same thing. This code was originally from rrrola but I have perverted it somewhat. There may be typos as I don't have a graphics card to try it right now. The vars in caps look something like ITERS (5 to 13), SCALE (-4 to 4), RADIUS (2 to 16) and SIZE is dependant on SCALE (just play around). This isn't the best DE, just a fast one as you can use low iters. Maybe you can even do a reflection off the nice flat surfaces?? Code: float DE(vec3 z0) You can also substitute a cylinder fold or elliptical fold for the sphere fold or use a swizzle like this... if (n==2)z=z.yzxw; etc. etc. etc... Maybe try to make it a random box so you never play the same game twice :) |