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Fractal Software => feature request => Topic started by: Lalla on August 02, 2012, 11:29:30 AM




Title: Color sliders on mandelbulb 3d
Post by: Lalla on August 02, 2012, 11:29:30 AM
Is possible add color sliders?
If yes, how?
10 sliders are too few to create good gradients, didn't you?


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 02, 2012, 11:51:07 AM
In my opinion they are more than enough (and you posted in the wrong place :police: )


Title: Re: Color sliders on mandelbulb 3d
Post by: Lalla on August 02, 2012, 01:10:56 PM
In my opinion they are more than enough (and you posted in the wrong place :police: )

Sorry for wrong place posting... ^^

Then, I think that some new color slider is possible, to give users more making gradient possibilities, not too much, es. 15 or 20...
Maybe only for me (but I don' believe) now is more difficult finding a good gradient with these few colors... ^^

Other people have this same trouble?


Title: Re: Color sliders on mandelbulb 3d
Post by: Lalla on August 02, 2012, 01:14:41 PM
Another suggestion:

more new formulas and new way to zoom more deep into fractals to play with... ^^


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 02, 2012, 02:36:44 PM
In my opinion they are more than enough

dito.
mostly i didn't use them all and i had some difficulties to get rid of the remaining ones. when i moved them to the edge, a nasty mini-gradient remained, causing unwanted artefacts in the fractal - so i really mean MORE than enough. but i'm a part-time user only  ;D

edit > but i would surely agree to a more flexible solution - means no fixed ammount of nodes


Title: Re: Color sliders on mandelbulb 3d
Post by: Sockratease on August 02, 2012, 04:07:33 PM
I think the best answer would be to somehow implement import of .map files as used in so many fractal generators   O0

This would satisfy everyone as there are many tools for making or editing such files, and they can even be made in a text editor!

I know I asked very early on in M3D development, but forget what the reason was for rejecting the notion   :gum:


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 03, 2012, 05:46:34 PM
Another suggestion:

more new formulas and new way to zoom more deep into fractals to play with... ^^

1) more new formulas

Use and know well the existing ones at first ;D

2) new way to zoom more deep into fractals

?! More deep? You can already zoom in a lot.

Again IMO, you ask continually without exactly knowing how to use the program actually. It's not a good thing!


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 04, 2012, 07:32:01 AM

?! More deep? You can already zoom in a lot.


believe me, that's relative. at least with the navigator i can't get even close to the regions, interresting for me. i'm careful here, cause i don't know, if it's a lack of ability, but i 'd claim deeper zooming to be very hard in m3d!


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 04, 2012, 10:58:11 AM
I use the fixed steps mode to navigate normally, because it's "bug-free", then I zoom in as I want, then adjusting carefully I am always able to go where I want to. Sometimes the fractal is too plenty of "things" to be easily explored. :-\


Title: Re: Color sliders on mandelbulb 3d
Post by: Jesse on August 04, 2012, 11:19:26 AM
believe me, that's relative. at least with the navigator i can't get even close to the regions, interresting for me. i'm careful here, cause i don't know, if it's a lack of ability, but i 'd claim deeper zooming to be very hard in m3d!

Hmm, the only issues i had with zooming are because of formula combinations that does not work very well.
Then you should use the fixed step mode and get familiar with it.

Another issue when zooming could be vanishing objects because of automatically adjusting the DEstop value.  It again depends on the specific formula if structs are vanishing, that is no real bug or something, some formulas have not a volume at higher iterations.


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 04, 2012, 03:01:39 PM
ok, first i thought the fixed step option is the solution. it avoids the silly jumparound when getting close to surface. but only a few steps further the bulb decayed like shown in attachment (default bulb in v1.7x). no f-key helped here. maybe tweaking zstart might bring back the missing pieces, but i didn't try, 'cause it wouldn't change my claim, that deep zooming is hard in this program.
don't get me wrong, the main reason for my comment was not to criticize your program, i only wanted to show that no question is silly enough to be that harsh to a newbe. i didn't like the more of this and more of that requests too, but sometimes remaining silent is also a good answer.  :dink:


Title: Re: Color sliders on mandelbulb 3d
Post by: Jesse on August 04, 2012, 05:32:46 PM
ok, first i thought the fixed step option is the solution. it avoids the silly jumparound when getting close to surface. but only a few steps further the bulb decayed like shown in attachment (default bulb in v1.7x). no f-key helped here.

You must also zoom in by hand to get more tiny steps, the zoom value also influences the size of the starting plane.
In non-fixed mode it is set automatically by the local distance estimate(s, plural because it is made from the median of several estimates).
 
Quote
don't get me wrong, the main reason for my comment was not to criticize your program, i only wanted to show that no question is silly enough to be that harsh to a newbe. i didn't like the more of this and more of that requests too, but sometimes remaining silent is also a good answer.  :dink:

I don't think that many questions are silly or useless and i also have to learn to ignore the more annoying ones... what only means that they are sometimes annoying only to me because i have answered them already in the readme (even not very noticeable) or here in the forum (also not always noticeable because way back in previous threads) or whatever.  :dink:
But i guess i learned to shut up more often and other guys can answer as well or better too.


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 04, 2012, 09:01:18 PM
Again IMO, you ask continually without exactly knowing how to use the program actually. It's not a good thing!
and some harsh reactions in other threads,  where i had no clou about the subject.
Quote
the main reason for my comment was not to criticize your program, i only wanted to show that no question is silly enough to be that harsh to a newbe.

sorry jesse, this was not for you. :dink:

maybe my comments are also an expression of my frustration about my unability to port the negscale rotboxes of mandelbulber to m3d. first i thought, i am too stupid to make it (and i'm still not sure, wether i am), but i realized that fragmentarium shows them up correctly - in principle at least. the only thing i get from m3d are dense clumps, far away from that, i produce in mandelbulber. but this is a theme for annother thread, to be discussed elewhere. i first have to prepare some significant examples, when i find the time.



Title: Re: Color sliders on mandelbulb 3d
Post by: Jesse on August 04, 2012, 11:03:44 PM
maybe my comments are also an expression of my frustration about my unability to port the negscale rotboxes of mandelbulber to m3d.

IIRC MBulber is rotating at the boxfold planes, whereas M3d rotations are between the main iteration of Abox.. in front of the boxfold.

Maybe a challenge for Luca to do make a Marczak RotBox formula?  :dink:

Quote
first i thought, i am too stupid to make it (and i'm still not sure, wether i am), but i realized that fragmentarium shows them up correctly - in principle at least. the only thing i get from m3d are dense clumps, far away from that, i produce in mandelbulber. but this is a theme for annother thread, to be discussed elewhere. i first have to prepare some significant examples, when i find the time.

Yeah, however.  Hope i could save some time...  :beer:


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 05, 2012, 09:10:24 AM
IIRC MBulber is rotating at the boxfold planes, whereas M3d rotations are between the main iteration of Abox.. in front of the boxfold.


oops, too bad i never asked. i guess i could have tried for years without success   :headbatting:
soooo many formulas and not a single one to reproduce a simple rotbox. thanks for clarification  :beer:


Title: Re: Color sliders on mandelbulb 3d
Post by: bib on August 07, 2012, 11:01:58 AM
I'm not enough expert in formulas, but that *might* be possible in M3D by decomposing the Mandelbox formula using basic functions like _planeFold (where you can change the normals (bulber rotbox style), _sphereinv (or some other formula involving a spherical condition, not sure however if it's the same as what Tglad called "ballfold"), _addC, and probably _CondItcountR as Fo1 for the test (planefoldfold vs sphereinv depending on the current radius)...


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 07, 2012, 04:28:29 PM
might be - might not be. the motivation to try with such effort, when you have a readymade solution on your desk is almost zero. the main reason for this is anyhow not to reproduce my mandelbulbers in m3d, i'd like to see, if i can make usable hybrids out of them. Hybridisation in mandelbulber is in general no match to m3d and additionally plane-rotation is ignored in hybrids.
so if darkbeam implements it in m3d - cool, i'll take it. if not it's ok too - i'll never have to fear copetitive rotboxes from m3d  :dink:


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 07, 2012, 04:37:49 PM
IIRC MBulber is rotating at the boxfold planes, whereas M3d rotations are between the main iteration of Abox.. in front of the boxfold.

Maybe a challenge for Luca to do make a Marczak RotBox formula?  :dink:

Yeah, however.  Hope i could save some time...  :beer:

I looked; he seems to rotate before scaling & adding C, it can be reproduced with relative ease maybe. :D


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 07, 2012, 04:43:46 PM
Can anybody check if this works like Mandelbulber;


Mandelbulb3Dv18{
b.....S....O/...w....2....ErPEUY.6EB.zY1wp1B7a6EvyAXoPLO8.Q5GGaO6fZ/.1NHepLPlO/k
................................UiboVK/hEz1........Y./..................y.2...wD
...Uz.....E1..../MU//.....kM/...M2....E3.....YFxF5lUm3tD/..........m/dkpXm1....U
z.....kD12../..........wz..................................u1....y1...sD...../..
.z1...sDdIV9XEXqEyX1XrvyIUNbyqHieJ7nF6rjxwF7vfDhGxf0aEJ7pcBYz6sgMHX5o3rjBmsu6r0R
lxHG.lHWx4VQzU0C8cQ35/tD......I5..............sD.6....sD..E.....................
.............oAnAt1...sD....z.rbp9.2UKj.k0Ox0.Jcp9.wVKj.E8Ox0.ncp9......S....k1.
..................kz.wzzz1.U..6.P....U5...EB....m....c3....F....6/...I1.....SF52
...U.qFG9yzb2zzzRYoWzz7lz16.pc..zXCc..kvrEtMc7xD4ocyFE0ujz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../EU0.wzzz1...........s/...................E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................2CcN/UvNPcveeWCNq0.yRiibHJJUk1f..XR
SvBmx3CcN/UvNPcvQsLsUa3.ibhVi1bTV1OK.sSq4uCly3CcN/UvNPcvMwLsUa3.ibhVinqTV1OK.sSq
4uCkz3CcN/UvNPcv..EsUa3feeWCNqGQIJ36wk8EwyLsUa3f................................
E....E....E.....I....6....kL/pKMuZaPb7oPs/UQ..........................k/4k.1A...
...................wz.........yD................................................
................................................................................
.....................2.....3....1....wZIjFLMoJ4.................................
4MU/............................................................................
................................................................................
................................/....E/...E.....TBpMVlKOiR4.....................
..........................................2.....................................
................................................................................
..........................................E.....I....A....kLVF4N1/..............
...................................................wz.........zD........kz1.....
................................................................................
........................................................}


 :dink:


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 07, 2012, 07:52:58 PM
hm, do i need additional formulas (sorry just downloaded 1.82 and left it untouched)?
looks like a scale 2 box without rotation and i can't add a second scaling in bulber (add c is at 1 by default in fractal tab). just for fun inserted a proven parameter of mandelbulber in your hybrid (rotate 11,5,7 scale -1.2 rest default) in all three possibilities
tab 1 scale 1, tab 3 scale -1.2 rotate as mentioned
tab 1 scale -1.2, tab 3 scale 2 rotate as mentioned
tab 1 scale -1.2, tab 3 scale -1.2 rotate as mentioned
no noticable similarity


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 07, 2012, 07:56:18 PM
the previously mentioned parameters should look like:


Title: Re: Color sliders on mandelbulb 3d
Post by: Jesse on August 07, 2012, 08:54:35 PM
Looks like MBulber got a similar rotation like the usual alternating formula combination in M3d, so your parameters looks a bit like this:
Code:
Mandelbulb3Dv18{
b.....S....O/...22...2.....HlwYvfFsyzUkD.rWTj10EouoDOVz6sznOMz5KT/zyzKbiH1K9f8.E
................................k9u3hSJ3O.2........Y./..................y.2...wD
...Uz.........../M.0/.....kR/...YE....E3.....wIdq0/aMNoD/..........m/dkpXm1....U
z.....kD12../..........wz..................................u1....y1...sD...../..
.z1...sDgVn83TYh2xPs58qx8k7AzmVaqumxP9kDcYfx.7m4QwP5dqfsx3iBz.UB4.9/T9oDtLUmudtR
iwfeNioBEtIEzgJ..O5fFTnj......ov..............sD.6....PE..E.....................
.............oAnAt1...sD....z.YSXA.suBm..ir61.0TXA.kwBm.Upr61.UTXA......00...k1.
.....AQxcz1.......kz.wzzz5.U..6.P....M2...EB....m....c3...E9....z....I1.....SN52
...U.W1KEyzlciszsU3YzTAe906.oc..zzSi...MarH7iXyD4oa4dabdnz1..........2E28.UQgk0.
.wUmc2beYz1.dA8E5Exwz0........../.V0.sXTL0..SQcDqMitzu/BQKxV62zD..........E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................wzz.0.E./2EzzFAZq/../2E.tzDOQp1..2E
./IzTxzz.0.E./2EQsrzz16../2E./bTzzDU..2E./2lyxzz.0.E./2EMwrzz16../2E.lqTzzDU..2E
./2kzxzz.0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E....6....E.....I....A....kLGx4RVFLN.................................MU/4.......
..................U7./.......E/E........Q.2.....................................
................................................................................
.....................2...../....1....2IPVdLOiR460x4S.65.........................
.Qk0.................AnAnAnAnAzj........Uz1........wz...........................
................................................................................
................................}


There might be slight differences in how the rotations are performed.

You only have to increase the maximum iterations because 60 is not enough for a scale near to +/-1.


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 07, 2012, 10:25:33 PM

You only have to increase the maximum iterations because 60 is not enough for a scale near to +/-1.


oh no, how embarassing.  :embarrass: it seems to be that simple. there are slight differences, especially when getting closer, but this is much better, than everything i ever tried before! you just prooved a previous assumption in this thread - i am too stupid...  :sad1: max iters are allways at 250 in bulber by default and the shattering conclusion is, that i didn't tranlate 1 on 1... i still can't believe. i often change max iters in mandelbulber to tune iteration fog before switching it on (especially around 40-60), but i never saw the similarity to my fruitless attempts in m3d.

the only positive thing for me is, the reason i rarely see real challenging rotboxes in m3d gallery (in older images as well) is not, that tey are hard to make...

thanks for opening my eyes and thanks for the effort - to both of you!  :cantor_dance:

btw. you have a hint, how to translate m3d coordinates to cartesian? don't hesitate to use math notations (but no program code), i'm not so bad at it, as it might look here ;D


Title: Re: Material colors
Post by: DarkBeam on August 07, 2012, 10:33:46 PM
Do not know the answer!
Mandelbulber has its systems for rots, he makes the hypotesis...
Rotxyz(v) := rotx(roty(rotz(v)))

instead jesse uses a matrix. It must be faster ;)


Title: Re: Material colors
Post by: taurus on August 07, 2012, 11:29:14 PM
Mandelbulber has its systems for rots

was asking for a point in space, direction is secondary. but i've got a practical solution. >julia>get values from image>x,y,z. what's what i'll see.
cad pros are simple minds ;D


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 08, 2012, 11:03:06 AM
Modified Jesse's parameter to get more close to your request (rotate BEFORE adding c, so it should be the same as Buddhis), look if it's good;

Mandelbulb3Dv18{
b.....S....O/...S3...2.............6.1.......s3E................................
........................................kz1........Y./..................y.2...wD
...Uz.....k1..../M.0/.....Eb....Q5....E3.....omEQgisq6rD/..........m/dkpXm1....U
z.....kD12../..............................................u1....y1...sD...../..
.z1...sD2Rw3Oc.cazXAWreAEZc2zSWyooeAVOyjn01OKX4.UzHltH0E52etzMoB5uO/yzxDRvxzRX4.
UznjaqEWp.etz4Of4lq8..yD......oA..............sD.6....PE..E.0...................
.............oAnAt1...sD....z.rbp9.2UKj.k0Ox0.Jcp9.wVKj.E8Ox0.ncp9......y....k1.
.....AQxcz1.......kz.wzzz5.U..6.P....M2...EB....m....c3...E9....z....I1.....SN52
...U.W1KEyzlciszsU3YzTAe906.oc..zzSi...MarH7iXyD4oa4dabdnz1..........2E28.UQgk0.
.wUmc2beYz1.dA8E5Exwz0........../.V0.sXTL0..SQcDqMitzu/BQKxV62zD..........E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................wzz.0.E./2EzzFAZq/../2E.tzDOQp1..2E
./IzTxzz.0.E./2EQsrzz16../2E./bTzzDU..2E./2lyxzz.0.E./2EMwrzz16../2E.lqTzzDU..2E
./2kzxzz.0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E....A....E.....I....6....kL/pKMuZaPb7oPs/UQ..........................k/9.......
..........kAnAnAnAnwz0........yD........kz1.....................................
................................................................................
.....................2.....3....1....wZIjFLMoJ4.................................
4MU/.........................M0E........I.2........5./..........................
................................................................................
................................/....E/...k.....T34NYB2.g34RZ/..................
........................................kz1........wz.........zD................
................................................................................
............................................}


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 08, 2012, 12:55:06 PM
Modified Jesse's parameter to get more close to your request (rotate BEFORE adding c, so it should be the same as Buddhis), look if it's good;


cool, thanks! i'll have a look when i'm back from work.
after the shock about my beginner mistake was gone, yesterday, i had a closer look at jesse's params and my first attempts from last year (i took a lenord param as base back then, so they have correct maxtiter value). the differences seem to increase, the higher the zoom stage is (still got probs to get there in m3d). as my evenings are busy, i don't know, when i can do a detailed comparison. so be a bit patient - i will report...


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 09, 2012, 06:12:01 AM
with the "julia mode measurement tool" i was able to inentify particular corners, without visual investigation. images are:
mandelbulber,  luca1
luca2, jesse

at first glance they are quite similar (except direction of axis) and i can't see differences in m3d versions. at a zoom of about 40000 i saw significant differences between mandelbulber and luca2 parameter (no image yet). need more time to investigate. stay tuned...

Code:
Mandelbulb3Dv18{
b.....S....O/...z1...2....Egu52/eY7..fZbyL1DAnyjclQmLqnO..Yux8FZ2pszzGSv1f2ne..k
................................lFhMaeEYG/2........Y./.................U4/2...wD
...Uz.....kB..../Q.0/.....EV/...48....E5.....EIpJ.LbYxkD/Q.........m/dkpXm1....U
z.....kD12../..............................................u1....y1...sD...../..
.z1...sDGlixMelzov9oCNpzv/JoyGQpN21c/qkjMXZgJ1mdgv9h2b7f/2X1z4qNtoeUBAiDYpyDA67h
Aw9Dzb7UnO8wyox6pr6VoAjD......IH....P.........sD.6....PE2.E.0.jKk5ETMxzDIgHQphg7
..gomVHTsjtzzqAnAt1...sD....z.rbJA.2UKl.k0O31.JcJA.wVKl.E8O31.ncJA......6/...k1.
.....AQxcz1.......kz.wzzz5.U..6.P....M2...EB....m....c3...E9....z....I1.....SN52
...U.W1KEyzlciszsU3YzTAe906.2c..zzSi...MarH7iXyD4oa4dabdnz1..........2E28.UQgk0.
.wUmc2beYz1.dA8E5Exwz0........../.V0.sXTL0..SQcDqMitzu/BQKxV62zD..........E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................wzz.0.E./2EBG0U.yD../2E.BX9lIO5..2E
./IkNxDU.0.E./2E4krzz16../2E.hCTzzDU..2E./IBxxzz.0.E./2Exsrzz16../2E.hlTzzDU..2E
./ILzxzz.0.E./2E...cU08czz/cU08cyz1cU08cxz3cU08c................................
E....A....E.....I....6....kL/pKMuZaPb7oPs/UQ..........................k/4.......
..........kAnAnAnAnwz0........yD........kz1.....................................
................................................................................
.....................2.....3....1....wZIjFLMoJ4.................................
4MU/.........................M0E........I.2........5./..........................
................................................................................
................................/....E/...k.....T34NYB2.g34RZ/..................
........................................kz1........wz.........zD................
................................................................................
............................................}


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 09, 2012, 09:33:00 AM
Excellent then. ;D

Checking again an old formula I made, the one with custom inversion center, I noticed it was totally wrong, it added a value instead of moving the center and restoring it back.  :sad1: So! I want to release an updated one that supports rotation too, and if I can, rotatable fold planes. Hoping my brain does not explode. rofl2


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 09, 2012, 01:26:09 PM
btw. made a little benchmark with theese images, to verify the often considered speed lack of mandelbulber. in m3d i activated hard shadows and deao to match mandelbulbers minimal quality settings.
results @ 480x360:
m3d   17s (handstopped)
bulber 18s (stopped by mandelbulber)

but i have to admit, that the mandelbox is the fastest formula in mandelbulber. effects like map based ao, volumetric light or iteration fog would surely increase this time to several minutes. not to mention any kind of hybrid.


Title: Re: Color sliders on mandelbulb 3d
Post by: KRAFTWERK on August 09, 2012, 02:37:26 PM
...the only positive thing for me is, the reason i rarely see real challenging rotboxes in m3d gallery (in older images as well) is not, that tey are hard to make...

Hrrmpfffffff… They might not be "challenging" to you Taurus… but fact is I did the very first rotated mandelboxes with MB3D a long time ago… (Of course, not the same kind of rotbox as Buddhi later added to mandelbulber)
…the rest of the story is that bib asked me how I did them, I told him, and he "shared it with the community" ;)

Later I left the rotbox to find new interesting hybrids...  O0 :beer:

Clic the links under the thumb to get the big image:

(http://nocache-nocookies.digitalgott.com/gallery/3/thumb_1002_12_10_10_9_11_26.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=3809
(http://nocache-nocookies.digitalgott.com/gallery/4/thumb_1002_25_11_10_11_43_55.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=4403
(http://nocache-nocookies.digitalgott.com/gallery/5/thumb_1002_21_01_11_2_48_24.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=5247
(http://nocache-nocookies.digitalgott.com/gallery/4/thumb_1002_14_12_10_4_26_18.jpeg)
http://www.fractalforums.com/index.php?action=gallery;sa=view;id=4696


Title: Re: Color sliders on mandelbulb 3d
Post by: bib on August 09, 2012, 02:40:34 PM

…the rest of the story is that bib asked me how I did them, I told him, and he "shared it with the community" ;)


My mistake, I know you will eternally blame me for having revealed your secret :)

Beers are on me next time ;)

PS: that was the first image I did using the concept:
(http://nocache-nocookies.digitalgott.com/gallery/3/thumb_492_12_10_10_10_34_18.jpeg)


Title: Re: Color sliders on mandelbulb 3d
Post by: KRAFTWERK on August 09, 2012, 02:46:44 PM
I will gladly share a beer with you J, no hard feelings for that!  :beer:
Someone (probably you) would have rotated those boxes some day anyway... :)


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 09, 2012, 03:40:19 PM
Hrrmpfffffff… They might not be "challenging" to you Taurus… but fact is I did the very first rotated mandelboxes with MB3D a long time ago… (Of course, not the same kind of rotbox as Buddhi later added to mandelbulber)

i claimed a lot of things half-cooked here, sorry for that. i should have added "lately", becuse i didn't look back that far. and i know - regarding all that stunning hybrids - for m3d users the rotbox is water under the bridge (the more i was surprised to win the current film compo with a rotbox). i'd never dare to call any of your images "not challenging" the opposite rather true...  :embarrass:


Title: Re: Color sliders on mandelbulb 3d
Post by: KRAFTWERK on August 09, 2012, 04:05:15 PM
i claimed a lot of things half-cooked here, sorry for that. i should have added "lately", becuse i didn't look back that far. and i know - regarding all that stunning hybrids - for m3d users the rotbox is water under the bridge (the more i was surprised to win the current film compo with a rotbox). i'd never dare to call any of your images "not challenging" the opposite rather true...  :embarrass:

Hehe, no problems T, I just had to smash that ball really hard!  O0
(Is this the thread about Color sliders BTW? :) )


Title: Re: Color sliders on mandelbulb 3d
Post by: DarkBeam on August 09, 2012, 05:42:18 PM
I was able to create the ultimate monster :D ... An Amazing box with;

1. You can rotate it as liked. The rotation is applied just before the C addition (Buddhi's method).
2. The sphere inversion can be fully customized; center, radius and MinR.
3. X and Y folds are rotatable.
4. Additionally, you can switch on Abs() functions for x,y,z to get abs-boxes.

I made it in two versions, because the xy folds in the correct, conformal version imply a complicated chain of rotations and un-rotations :fiery: ... The uncorrect one is pretty anyway. Going to upload. :)

With it you can easily create hexagonal mandelboxes and other strange monsters that I can not imagine! :D


Title: Re: Color sliders on mandelbulb 3d
Post by: LMarkoya on August 09, 2012, 09:53:59 PM
While I look forward to the ultimate monster version, I'd like to add a request myself
The use photo as BG is a great option, but I wish you could decide where in Z you add the photo to cut geometry where you don't want it, or...even better would be to allow for a layered Photoshop file as a BG and assign Z depth by layer

(Yes I know I'm being a real pain in the ass...but if you don't ask :D)

And Johan...those early works you use in this thread are simply some of the best 3D fractals ever made and always will be... (I missed where BIB told your secrets....please give link:D)


Title: Re: Color sliders on mandelbulb 3d
Post by: bib on August 09, 2012, 10:37:25 PM
please give link:D)
:) there you go: http://www.fractalforums.com/index.php?action=gallery;sa=view;id=3810


Title: Re: Color sliders on mandelbulb 3d
Post by: cKleinhuis on August 09, 2012, 10:40:16 PM
Hehe, no problems T, I just had to smash that ball really hard!  O0
(Is this the thread about Color sliders BTW? :) )
rofl


Title: Re: Color sliders on mandelbulb 3d
Post by: KRAFTWERK on August 10, 2012, 09:12:26 AM
And Johan...those early works you use in this thread are simply some of the best 3D fractals ever made and always will be... (I missed where BIB told your secrets....please give link:D)

Wow, thank you Louis... Maybe I should go back to my rotbox some day and see what's up...
And bib gave you the link a few posts up ^ ^ ^

rofl
:dink:

And Luca... You are just crazy!!!  O0 O0 O0 ...Cool


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 10, 2012, 09:59:09 AM
I was able to create the ultimate monster :D ... An Amazing box with....


LOL if all my silly mistakes led to omnipotent software monsters, i'd try to do some more of them. and i was never afraid of a little bit of mockery, think i deserved it this time  :dink:
please note that my first statements here, were some sort of "nagging for peace". tried to bar darkbeam from beating on lalla again and again. in this manner i was successful.  O0
looking forward to see a possible rebirth of the rotbox.

and big thanks to darkbeam and jesse for the effort...


Title: Re: Color sliders on mandelbulb 3d
Post by: taurus on August 11, 2012, 08:45:52 AM
for those interrested: just started a new thread here http://www.fractalforums.com/mandelbulb-software/rotboxes-mandelbulber-vs-abox-platinum/msg50989/#msg50989 (http://www.fractalforums.com/mandelbulb-software/rotboxes-mandelbulber-vs-abox-platinum/msg50989/#msg50989) to compare mandelber rotboxes with abox platinum ports.


Title: Re: Color sliders on mandelbulb 3d
Post by: Alef on August 26, 2012, 04:44:15 PM
There are much offtopic here, but i think, it would be nice to have more easy colour rotation density options.
I real don't understand 2 colour sliders with something like starting colour and ending colour both for outside and inside colours. In UF there are colour rotation and multiplication. In Fractal Explorer there are colour rotation, density and, well actualy the same as in UF. In m3d result is unintuitevely.


Title: Re: Color sliders on mandelbulb 3d
Post by: Alef on September 09, 2012, 04:15:03 PM
Quote
taurus66 
i didn't like the more of this and more of that requests too, but sometimes remaining silent is also a good answer.
IMHO, too arogant, there are too much silent answers, I would prefare more comments and discussions, preferably polite, coz unpolite answers very much distracts new users. And if none would answer 3 sTupID qUEsTioNs, there wouldn't be initiated quite an interesting discussion about rotboxes;)
They say, one d-mb-ss can ask more questions than 3 wise man could answer ;D

Quote
Sockratease
I think the best answer would be to somehow implement import of .map files as used in so many fractal generators   

This would satisfy everyone as there are many tools for making or editing such files, and they can even be made in a text editor!
Map colours must be addapted for M3D use first, becouse in 2D colours looks a bitt different than in 3D. Surface is fractal inside, and alsou there lightning, shadow, textures... Too much colours and contrast distract from this and very often looks as noise. IMHO best result I got when I just took a best part of the Fractint colour file and then expanded it to the whole M3D colour map.

There are map file generators, but then they are 2D adapted and adapted for old colour methods (just too much colours).



Maybe someone (say taurus66 ) should make some very short tutorial on Rotboxes with some 2, 3 step by step examples how to got cool pics. So if you download M3D for a first time you can look what it is and how to make them by yourself. Its not so intuitevely or ready tu use. So then there would be much more good pictures ower deviantart;)