Title: perhaps a formula worth to implement in 3d ? Post by: cKleinhuis on July 28, 2012, 07:01:53 AM a friend of mine asked me if i could visualise a formula for him:
1. start with a complex ( or triplex ) number 2 if Re(z) not in [-1/2, 1/2] add a int number to bring it back in range 3 if |z| < 1, then z =-1/z and continue with 1. otherwise end it terminates always ultrafractal snippet: Code: init: and some images attached, first 2 are with x/y applied ( as in above snippet ) the later 2 are the algorithm applied just to x axis Title: Re: perhaps a formula worth to implement in 3d ? Post by: DarkBeam on July 28, 2012, 11:24:58 AM Discontinue functions are not quite a candy for raytracing, horrible results. :-\ |