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Fractal Software => feature request => Topic started by: DarkBeam on July 21, 2012, 07:37:03 PM




Title: Material colors
Post by: DarkBeam on July 21, 2012, 07:37:03 PM
I tried to make it better looking.

- Color balance here is more soft, avoided strong white / strong light. Colors are more marroon-ish (fog).
- Used a stronger light scattering because I like it... :embarrass:
- With my RoomClr, I added a reflective surface on top. The walls are glassy so the bk color is visible.
- Used a panoramic angle, and the pink sphere is empty inside like a bubble, just to show the effect of it :D
- The glass sphere is bigger
- The ground has a reflectiveness because it's more cute. :dink:

More things? :angel1:

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Title: Re: Material colors
Post by: Jesse on July 21, 2012, 08:40:22 PM
Thanks Luca, the main reason for many sameple parameters i make is to show some aspects of the program you might be able to learn from...
so i wanted to show different materials: diffuse table, mirroring sphere, glassy sphere with much absorption and another glass shape with less absorption.
Art is what other people makes ou of it (i would learn to make more artlike things, but time don't lets me)  :dink:

ps: forgot it, you already have a kind of own parameters folder in the release version, so if you like you can put there as much of your sample parameters (as m3p of course) as you like!


Title: Re: Material colors
Post by: DarkBeam on July 21, 2012, 10:56:21 PM
I can ask also permission to Theli, Mark JayBEE, include some of them artwork would be fantastic...