Title: Mandelbulb3d v1.8.2 Post by: Jesse on July 20, 2012, 09:13:21 PM Mandelbulb3d v1.8.2
http://www.fractalforums.com/index.php?action=downloads;sa=view;down=43 Please read the textfile in the archive for a short documentation. If this version does not work with Win2000, i can only say sorry, dunno why! CAUTION: USE ONLY SAME PROGRAM VERSIONS TO CONTINUE ANIMATIONS OR BIG RENDERINGS DUE TO COLOR OR LIGHTING CHANGES! ALSO FORMULA UPDATES CAN CHANGE RENDERINGS! Thanks and have fun! What is new in version 1.8: - New compiler, new look. - Transparency option in postprocessing, amount of it in object colors. - Stereo function is more accurate. - New diffuse map options for object coloring. - Saving also the internal image buffer along with M3I. - Addition option for lighting like intensity for all lights and background image, usage of downscaled background image for ambient color. - Drag&drop Png files with internal parameters and textfiles with txt pars on the main window to open the parameters. - Added euler angles of camera rotation for editing. - Direct value input in the navigators parameter adjust panel by clicking on the value. - Sphere and Cylinder IFS formulas with inside radius. - New formulas from Luca. Update version 1.8.1: - Fixed height of new category-panels with nondefault screen DPI settings. - SSAOr count value does only displayed '1'... fixed. Update version 1.8.2: - Issues with reflections fixed. Title: Re: Mandelbulb3d v1.8 Post by: morbidorbits on July 21, 2012, 11:04:41 AM Thanks for your hard work Jesse!
:) Title: Re: Mandelbulb3d v1.8 Post by: lenord on July 21, 2012, 04:11:00 PM Found a small bug, on my computer anyway
On Ambient Shadows SSAO24r, Calculation Count Number does not increment (displayed number stays at 1) the pass count does increment it just doesn't display the correct number. No big thing as long as you know about it Title: Re: Mandelbulb3d v1.8 Post by: cKleinhuis on July 21, 2012, 05:31:11 PM lol, 250 downloads in just one day, great work jesse!
Title: Re: Mandelbulb3d v1.8 Post by: DarkBeam on July 21, 2012, 07:03:15 PM That is impossibly good! Especially glass imho works a lot better! Only I don't like much the new sample param :) was trying to make it more interesting. ;)
Title: Re: Mandelbulb3d v1.8 Post by: Jesse on July 21, 2012, 08:46:23 PM Thanks guys, i am not really working 'hard', just as much time i have and as much i like to... until GPU renderers becomes more common :dink:
Title: Re: Mandelbulb3d v1.8 Post by: kameelian on July 21, 2012, 10:40:16 PM No, you're just lazy! :tease:
Anyway, thanks. Just about to download kam Title: Re: Mandelbulb3d v1.8.1 Post by: Jesse on July 22, 2012, 12:40:00 PM Notifier for a quick update:
Update version 1.8.1: - Fixed height of new category-panels with nondefault screen DPI settings. - SSAOr count value does only displayed '1'... fixed. Title: Re: Mandelbulb3d v1.8.1 Post by: kameelian on July 22, 2012, 12:45:24 PM That was quick.
Thanks Jesse. kam Title: Re: Mandelbulb3d v1.8.1 Post by: lxh on July 22, 2012, 07:28:35 PM Thanks a lot Jesse! I like the intensity option for global light ... very useful.
But clicking the 'bars' of the new post processing window doesn't bring it to the top. That's not really a prob but quite unusual. Title: Re: Mandelbulb3d v1.8.1 Post by: Jesse on July 23, 2012, 09:56:52 AM Thanks a lot Jesse! I like the intensity option for global light ... very useful. But clicking the 'bars' of the new post processing window doesn't bring it to the top. That's not really a prob but quite unusual. There are many unusual things happening with the new compiler version and its components, i am quite disappointed with spending 200 bucks for it and receiving no updates for it :sad1: More serious compiler versions would start at 1000 bucks, no thanks. Of course, this issue is unusual but should be no big problem. ps: Notifier for a second quick update: Update version 1.8.2: - Issues with reflections fixed. Title: Re: Mandelbulb3d v1.8.2 Post by: DarkBeam on July 23, 2012, 04:36:58 PM Small update for new formula with more styles of columns, and an infamous parameter :dink: |