Title: Fracty Post by: Kali on July 11, 2012, 10:34:31 AM Fracty
(http://nocache-nocookies.digitalgott.com/gallery/12/3869_11_07_12_10_34_31.jpeg) http://www.fractalforums.com/index.php?action=gallery;sa=view;id=12066 A happy fractal, dedicated to Asdam ;D (I know, I cheated a bit... I just can't make a happy raw fractal :sad1:) Title: Re: Fracty Post by: cKleinhuis on July 11, 2012, 10:52:13 AM wonderfull, i love happy fractals!!!
Title: Re: Fracty Post by: Pauldelbrot on July 11, 2012, 11:47:56 AM :thumbsup1:
Fragmentarium Kaliset spacewarp of some geometry, again? Title: Re: Fracty Post by: Sockratease on July 11, 2012, 12:02:40 PM I wish my poor old 'puter could run Fragmentarium!
I can't even install it :'( My next model is gonna have a video card and everything! This one just uses the manufacturers chipset... Title: Re: Fracty Post by: Pauldelbrot on July 11, 2012, 12:49:54 PM I wish my poor old 'puter could run Fragmentarium! I can't even install it :'( My next model is gonna have a video card and everything! This one just uses the manufacturers chipset... Ew. Meanwhile, I must ask Kali: how fast did that thing render? Under 1/60 of a second? Title: Re: Fracty Post by: Kali on July 11, 2012, 10:32:54 PM Thanks for the comments, I did this mainly as a joke for Asdam because of what he posted in this thread:
http://www.fractalforums.com/5th-annual-fractal-art-competition-2012/competition-2012-and-the-winners-are/msg49417/#msg49417 But also for testing other formulas for coloring/texture of geometric objects. Fragmentarium Kaliset spacewarp of some geometry, again? In this case I used a KIFS formula in the same way as I did with Kaliset. Meanwhile, I must ask Kali: how fast did that thing render? Under 1/60 of a second? I don't know, Fragmentarium only informs the script compiling time, about 400ms, but the on-screen realtime rendering seems to be around 15-20fps. It could be optimized, I think... I sometimes don't take care of optimizations when the rendering times are so fast :) Btw, a 4000x2000 render to disk takes about 2 seconds or less (without antialiasing) I have an ATI Radeon 6870. Title: Re: Fracty Post by: Pauldelbrot on July 12, 2012, 01:30:17 AM Thanks for the comments, I did this mainly as a joke for Asdam because of what he posted in this thread: http://www.fractalforums.com/5th-annual-fractal-art-competition-2012/competition-2012-and-the-winners-are/msg49417/#msg49417 But also for testing other formulas for coloring/texture of geometric objects. In this case I used a KIFS formula in the same way as I did with Kaliset. I don't know, Fragmentarium only informs the script compiling time, about 400ms, but the on-screen realtime rendering seems to be around 15-20fps. It could be optimized, I think... I sometimes don't take care of optimizations when the rendering times are so fast :) Btw, a 4000x2000 render to disk takes about 2 seconds or less (without antialiasing) I have an ATI Radeon 6870. Impressive, because this means we are at or near the point where it's feasible for games to use this sort of thing for procedurally-generated texturemaps, bumpmaps, and maybe even lightmaps and geometry. |