Title: How to... Post by: Lalla on July 04, 2012, 09:19:05 PM make own formulas for m3d?
Thanks for help. Title: Re: How to... Post by: taurus on July 04, 2012, 09:55:15 PM afaik no way. but DarkBeam can code almost everything suggested to a fractal formula - even spaghetti :dink:
Title: Re: How to... Post by: cKleinhuis on July 04, 2012, 10:24:15 PM You take a decent c compiler and extract the bin file of the compiled code as plugin for the delphi program :)
Title: Re: How to... Post by: Lalla on July 05, 2012, 11:27:18 AM mmm...I don't understand nothing... :D so...thanks "the same"... :dink:
Title: Re: How to... Post by: taurus on July 05, 2012, 12:06:45 PM mmm...I don't understand nothing... :D so...thanks "the same"... :dink: ok, joke was an insider... ;D m3d has no formula editor or even more a formula compiler (like ultrafractal). formulas are implemented as dll's (in formula folder). Title: Re: How to... Post by: Lalla on July 05, 2012, 01:52:03 PM So, If I want implement my own formulas, I must use only a c compiler, trasform formulas with it and then put it as dll's on m3d, right?
Title: Re: How to... Post by: DarkBeam on July 05, 2012, 07:05:15 PM So, If I want implement my own formulas, I must use only a c compiler, trasform formulas with it and then put it as dll's on m3d, right? Nonono... ;D It's not absolutely easy as that. Please it's plenty of softwares with editable formulas, use them and when (and if) you come with an extremely interesting variation not present in MB3D yet - ask :D Remember to do some test renders to show us effects of your transform, too. :) Title: Re: How to... Post by: Alef on July 25, 2012, 06:53:36 PM You can only use fragmentarium. It have built in compliller, so you can write down formula and compile it. But its sintaxsis would be pretty hard as it uses graphic card. Never tested. Easyest way is to download Chaos pro, run it and open edit formulas. It have pretty basic (delphi, c++) syntaxis. If you had used UF, you 'll found it pretty similar, with more normal programming language. It just is much weaker raytracer than M3D or Fragmentarium, and you can not hybridise formulas as in M3D, the most fun feature of Mandelbulb3D. I haven't explored this formula much, tried just for a few days, but it looks pretty nice: http://www.fractalforums.com/new-theories-and-research/new-3d-pattern-box/ (http://www.fractalforums.com/new-theories-and-research/new-3d-pattern-box/) |