Title: Maps? Post by: mary032964 on July 01, 2012, 09:26:34 PM I have some maps I want to use in mandlebulb 3D but I have no idea how. Can anyone here help me please?
thanks Title: Re: Maps? Post by: DarkBeam on July 02, 2012, 12:14:26 PM Where do you want them? :)
1. In the background? 2. To add texture to generic fractals? 3. As a light? 4. Projected in the sphere inversion of a Mandelbox? Those are some of the possible uses :D Title: Re: Maps? Post by: lenord on July 02, 2012, 05:08:46 PM Images for maps must be added to the Map folder in MB3D using a consecutive number sequence starting from the last Map number in the folder to work.
Title: Re: Maps? Post by: mary032964 on July 12, 2012, 12:17:45 AM Posted by: lenord
Images for maps must be added to the Map folder in MB3D using a consecutive number sequence starting from the last Map number in the folder to work. I have them that way. :dink: Posted by: DarkBeam Where do you want them? 1. In the background? 2. To add texture to generic fractals? 3. As a light? 4. Projected in the sphere inversion of a Mandelbox? Those are some of the possible uses number 1,2 and 4 :D Title: Re: Maps? Post by: DarkBeam on July 13, 2012, 10:55:51 AM If you have them in the correct way...
1. Simply go to LIGHTING -> BACK PIC, rest is straightforward, try various different modes 'til you are satisfied :evil1: . The best is sphere map if you use reflects, else disable! :D 2. Simply go to LIGHTING -> OBJECT, check "USE A MAP..." then explore the available choices - depends on your likings? :dink: 4. Clear the formulas then use ABoxMapSFold, into formulas tab maps are choosen using the number and there is no preview too bad. From the formula info (click on i button to show if available); Code: On higher Map scale values you might have to decrease the 'Raystep multiplier' to not overstep. Greetings :peacock: Title: Re: Maps? Post by: mary032964 on July 13, 2012, 09:55:44 PM Thanks DarkBeam :D |