Title: Very rare deep sea fractal creature Post by: Kali on June 18, 2012, 07:16:40 AM I wanted to try programming a simple animation using Fragmentarium, and then this weird creature came to life ;D
http://www.youtube.com/watch?v=qVpTe0q4zqw Title: Re: Very rare deep sea fractal creature Post by: cKleinhuis on June 18, 2012, 07:48:42 AM lols, nice movement and fog shading, when do we see a full documentary of this on bbc?!
atlantic or pacific ?! :D Title: Re: Very rare deep sea fractal creature Post by: weavers on June 18, 2012, 08:28:46 AM ______________________________________________________________________________________________________________
Greetings and Salutations Master kali Hallucinogenically cool and delicious : Thanks : data : really a great fathers day present for the forum : do more ! Diagnosis Criteria : Compositionality : Mood inflections nuanced, and inter balanced : ambiance gorgeous viscosity fathom biased : color construct : combinatorial bottom oceanic grays/blacks adding to realisms liquids reality : entity manifesting realistically! . Title: Re: Very rare deep sea fractal creature Post by: Dinkydau on June 18, 2012, 07:18:02 PM weird!
Title: Re: Very rare deep sea fractal creature Post by: Kali on June 19, 2012, 01:14:13 AM Thanks, this is an enhanced version with the creature actually swimming... more stuff like this to come :)
(f** Youtube, I still can't make a decent HD video :fiery:) http://www.youtube.com/watch?v=qJ5FztGEEbc Title: Re: Very rare deep sea fractal creature Post by: KRAFTWERK on June 19, 2012, 09:49:06 AM WOW, great render Pablo, looking forward to more stuff... :beer:
Title: Re: Very rare deep sea fractal creature Post by: Syntopia on June 19, 2012, 05:26:28 PM Great creation, Kali!
Title: Re: Very rare deep sea fractal creature Post by: Kali on June 19, 2012, 07:23:54 PM Thanks Johan & Mikael
Here's another one... http://www.youtube.com/watch?v=c2bFjBLazwA Too bad Windows Movie Maker calls this as "HD", even when the compression makes the gradient background so awful :( I'll have to use some other software for doing this, any recommendation? I mean, to make a decent video out of .jpg's frames... freeware or at least not too expensive :) I made some more "creatures", but I think I'll put all of them on one video joined together... maybe as a fake documentary, Christian's comment gave me the idea ;D Title: Re: Very rare deep sea fractal creature Post by: slon_ru on June 19, 2012, 07:31:23 PM coool! nice render, nice idea! super! :beer: :beer: :beer:
Title: Re: Very rare deep sea fractal creature Post by: Syntopia on June 19, 2012, 07:53:23 PM Here's another one... Another great animation. Too bad Windows Movie Maker calls this as "HD", even when the compression makes the gradient background so awful :( I'll have to use some other software for doing this, any recommendation? I mean, to make a decent video out of .jpg's frames... freeware or at least not too expensive :) I use VirtualDub to combine single frames into an uncompressed AVI. Then I use Handbrake to compress the movie file into .h264. Both free. But it would be nice to have some more editing capabilties for fading/music alignment/etc... Vimeo is probaly also a better match for HQ video upload than Youtube. Title: Re: Very rare deep sea fractal creature Post by: Kali on June 19, 2012, 08:45:50 PM coool! nice render, nice idea! super! :beer: :beer: :beer: Thanks slon_ru!! Another great animation. I use VirtualDub to combine single frames into an uncompressed AVI. Then I use Handbrake to compress the movie file into .h264. Both free. But it would be nice to have some more editing capabilties for fading/music alignment/etc... Vimeo is probaly also a better match for HQ video upload than Youtube. Thanks, I'll try them, and I was also thinking of using Vimeo. And Mikael, thanks again for your program, I'm having so much fun with it lately, and learning a lot about GPU programming, ray-tracing, DE systems, etc. thanks to it and also your blog :beer: Title: Re: Very rare deep sea fractal creature Post by: Dinkydau on June 19, 2012, 11:04:14 PM To improve the quality, you really shouldn't render the frames as jpeg-files. Use bmp or png instead, which are lossless.
Title: Re: Very rare deep sea fractal creature Post by: eiffie on June 20, 2012, 05:16:19 PM Is this still your SurfaceIFS script Kali? Would love to have the parameters! I have played with that script alot but haven't gotten such nice animations.
Title: Re: Very rare deep sea fractal creature Post by: Kali on June 20, 2012, 08:58:46 PM Is this still your SurfaceIFS script Kali? Would love to have the parameters! I have played with that script alot but haven't gotten such nice animations. Yes it is... the .frag's are currently a mess, as I introduced all kinds of adjustements by hand into the code to make the movements, but I'm working on a sort of "creature maker", putting all the main params adjustable through the Fragmentarium's slide-bars, and other features like some adjustable assymetry in the shapes and movements ;) Here's a flash animation of a symmetric creature but with assymetric movements (between upper and lower parts), adjusted to make the backward swimming stroke of both sides at about the same time: https://dl.dropbox.com/s/ntgcuq45xz7v845/deepsea4_001.swf I will share the script when it's done, I promise :) Btw, I love your videos, eiffie :beer: Title: Re: Very rare deep sea fractal creature Post by: eiffie on June 20, 2012, 09:09:40 PM These are getting cooler every time. I will wait patiently :)
Title: Re: Very rare deep sea fractal creature Post by: Jesse on June 20, 2012, 10:52:45 PM Looks great, good work Kali!
With some dust particles and a spotlight like from a deepsea robot you might be able to cheat some news channels :dink: Title: Re: Very rare deep sea fractal creature Post by: Kali on June 20, 2012, 11:26:34 PM Looks great, good work Kali! With some dust particles and a spotlight like from a deepsea robot you might be able to cheat some news channels :dink: Thanks Jesse! and that would be nice, difficult to me, but I guess eiffie could do it very well... I'm trying to finish the script today, here's a quick test for an assymmetrical shape: https://dl.dropbox.com/s/2b8dz6n3tx3te3i/seahorse.swf I guess is some kind of seahorse, but not as cute as the original ones, don't you think? ;D Title: Re: Very rare deep sea fractal creature Post by: Jesse on June 20, 2012, 11:42:19 PM I guess is some kind of seahorse, but not as cute as the original ones, don't you think? ;D You are never on the safe side with these alien like creatures, would not expect that they just come to hug you :D Title: Re: Very rare deep sea fractal creature Post by: KRAFTWERK on June 21, 2012, 10:30:43 AM WOW, I just love these creatures of yours Pablo!
Now I want to see the full view of your mysterious aquarium! O0 Title: Re: Very rare deep sea fractal creature Post by: cKleinhuis on June 21, 2012, 11:37:07 AM can fragmentarium do scripted animations !??
e.g. accessing a time value !? Title: Re: Very rare deep sea fractal creature Post by: slon_ru on June 21, 2012, 11:37:32 AM it's alive !!! :D
please, please, please make simple tutor! Title: Re: Very rare deep sea fractal creature Post by: knighty on June 21, 2012, 02:53:47 PM Nice!
:thumbsup1: Title: Re: Very rare deep sea fractal creature Post by: Kali on June 22, 2012, 01:05:15 AM Thanks to all for the comments!
can fragmentarium do scripted animations !?? e.g. accessing a time value !? As you can see, yes it does ;D - And it's indeed thanks to a variable called "time", not other tools provided for coding the animation so it's not easy. Script is almost done... added some more complex movement capabillities and shape modelling options... the distortions can sometimes lead to undesired results/glitches, but they can be easily avoided. I have to make some more adjustments, though, and also add adjustable swimming translation parameters. This was created with the current version of the script, using the sliders to adjust the parameters: https://dl.dropbox.com/s/izwra0xo6kmjpf2/deepsea7.swf Title: Re: Very rare deep sea fractal creature Post by: cKleinhuis on June 27, 2012, 12:28:52 PM wow, how cool is the last one ?
i am going to feature this as sea exploration in the next chaosTV issue ( recorded on sunday, after compo end ) why are you using own flash ?! can you provide a movie url ?! Title: Re: Very rare deep sea fractal creature Post by: Kali on June 27, 2012, 04:30:20 PM Thanks Christian!
I'll upload this and some more to Youtube later today or tomorrow, or if you want the flash urls: https://www.dropbox.com/s/2b8dz6n3tx3te3i/seahorse.swf https://www.dropbox.com/s/izwra0xo6kmjpf2/deepsea7.swf https://www.dropbox.com/s/ntgcuq45xz7v845/deepsea4_001.swf Also I'm finished the first release version of the script, now I have to make a readme.txt to explain all the options because there are so many ;D Title: Re: Very rare deep sea fractal creature Post by: trumanbrown on June 27, 2012, 10:18:10 PM Wow! All of your fractal creatures are so beautifully organic. Great work!
Title: Re: Very rare deep sea fractal creature Post by: taurus on June 27, 2012, 11:53:19 PM i follow this thread, since you brought it to life, but i needed some time, to find words for my excitement.
i've seen several fractal animations. most of them take their livelyhood from a stiff movement packed in a spline interpolation, but this one is different. it really looks like muscles underneath the skin produce the movement, althought it uses most likely the mentioned splines. difficult to imagine, that this is a math wonder... exceptional find! :beer: :beer: :beer: :beer: :beer: Title: Re: Very rare deep sea fractal creature Post by: Kali on June 28, 2012, 03:18:15 AM Thanks trumanbrown & taurus, I really appreciate your comments
Basically I'm using sin and cos functions for altering the rotation vector of the iterated formula, but I must do a fine-tuning adjust of parameters to make the movements look right, and to mantain a coherent shape (although some crazy shape-shifting can be interesting too). I'm about to write the documentation and then I'll post the Fragmentarium script. Title: Re: Very rare deep sea fractal creature Post by: Kali on June 30, 2012, 11:17:37 PM Hi, I uploaded the script to the downloads section: http://www.fractalforums.com/index.php?action=downloads;sa=view;down=42
For the next version, I'm working in the combination of two or more fractals not only to model the "creature", but for it's enviroment. This is a test using a DE combination of two fractals: http://www.youtube.com/watch?v=HUdCI2axFck Title: Re: Very rare deep sea fractal creature Post by: JosLeys on July 01, 2012, 12:48:43 PM When I open the frag file I get :
Could not create fragment shader: Fragment shader failed to compile with the following errors: ERROR: 1:568: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:628: error(#160) Cannot convert from 'const int' to 'highp 4-component vector of float' ERROR: error(#273) 8 compilation errors. No code generated Any idea why this is? Title: Re: Very rare deep sea fractal creature Post by: cKleinhuis on July 01, 2012, 01:27:38 PM hmm, it is working fine for me ...
Title: Re: Very rare deep sea fractal creature Post by: s31415 on July 01, 2012, 09:45:10 PM Great idea! It's quite surprising how the shape turns alive when it moves periodically... Featured here:
http://algorithmic-worlds.net/blog/blog.php?Post=20120701 Sam Title: Re: Very rare deep sea fractal creature Post by: Kali on July 01, 2012, 09:46:46 PM Great idea! It's quite surprising how the shape turns alive when it moves periodically... Featured here: http://algorithmic-worlds.net/blog/blog.php?Post=20120701 Sam Thanks Sam!!! When I open the frag file I get : Could not create fragment shader: Fragment shader failed to compile with the following errors: ERROR: 1:568: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:628: error(#160) Cannot convert from 'const int' to 'highp 4-component vector of float' ERROR: error(#273) 8 compilation errors. No code generated Any idea why this is? Yep, It seems a problem with some cards when assigning a int value to a vec3 or vec4 variable... I fixed it, it should work now... download it again and let me know. Thanks for the bug report! Title: Re: Very rare deep sea fractal creature Post by: Syntopia on July 01, 2012, 10:19:16 PM Great script, Kali!
Would it be okay, if I included your scripts as part of the examples in the Fragmentarium distribution (like Knighty's)? Title: Re: Very rare deep sea fractal creature Post by: Kali on July 01, 2012, 10:43:31 PM Great script, Kali! Would it be okay, if I included your scripts as part of the examples in the Fragmentarium distribution (like Knighty's)? Thanks! and off course, It would be an honor! Title: Re: Very rare deep sea fractal creature Post by: JosLeys on July 01, 2012, 11:11:39 PM There are now fewer compilation errors, but I still get this :
1 locked variables: EnableFloor Camera: Use W/S to fly. 1/3 adjusts speed. Q/E rolls. Click on 3D window for key focus. See Help Menu for more. Could not create fragment shader: Fragment shader failed to compile with the following errors: ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: 1:569: error(#160) Cannot convert from 'const int' to 'highp 3-component vector of float' ERROR: error(#273) 2 compilation errors. No code generated Title: Re: Very rare deep sea fractal creature Post by: Kali on July 02, 2012, 02:01:24 AM There are now fewer compilation errors, but I still get this : Sorry, my mistake... I forgot about two variables. I uploaded it again, please try. Title: Re: Very rare deep sea fractal creature Post by: Kali on July 02, 2012, 07:18:45 AM Short animation test using the X-ray renderer
http://www.youtube.com/watch?v=BNb-hPQzCtY&feature=youtu.be Title: Re: Very rare deep sea fractal creature Post by: JosLeys on July 02, 2012, 11:41:31 AM Now it works fine!
Thanks! Title: Re: Very rare deep sea fractal creature Post by: Tglad on September 28, 2012, 05:06:43 AM Just saw these because they were on http://www.algorithmic-worlds.net/blog/blog.php
Very cool Kali :D Title: Re: Very rare deep sea fractal creature Post by: slon_ru on September 28, 2012, 06:44:19 AM Cool!
I like Kali"s cratures ! Happy birthday , Kali! Thx for you work! :beer: :beer: :beer: Title: Re: Very rare deep sea fractal creature Post by: M Benesi on September 30, 2012, 05:05:39 AM Awesome stuff. Gotta check these formulas out :D
Title: Re: Very rare deep sea fractal creature Post by: Kali on September 30, 2012, 06:13:06 PM Thanks for the nice comments, people. I'll be working back on this at some point, I want to make a new version of the script, hope I'll find the time to do it soon.
Cheers, Title: Re: Very rare deep sea fractal creature Post by: Kali on October 14, 2012, 12:32:11 AM Tglad's suggested me using his idea for dynamic fractals applied to my "creatures", this short clips shows the results so far.
More info on dynamic fractals: https://sites.google.com/site/tomloweprojects/scale-symmetry/dynamic-fractals (wait for the flash anims to load) https://dl.dropbox.com/s/yrfzcf558dnhpdt/fractalmovement2_001.swf https://dl.dropbox.com/s/xjt95m2n1v39r6t/fractmove.swf https://dl.dropbox.com/s/r0zio5i81vn36sm/abomination.swf The last is not made using LivingKIFS script, but an animated version of the KDIFS script I'm currenty developing. Title: Re: Very rare deep sea fractal creature Post by: weavers on October 14, 2012, 08:12:05 AM _______________________________________________________________________________________________________________________ ___ Greetings and salutations, Master Kali Hallucinogenically delicious, ambitious and totally uncontrollably rambunctious Fractal fun, Thanks you, Master kali . Title: Re: Very rare deep sea fractal creature Post by: Tglad on October 14, 2012, 10:23:47 AM The first half of the second video is my favourite. It's great to see a real 3d space and time fractal in action, those are the first I've seen. :beer: :beer:
Title: Re: Very rare deep sea fractal creature Post by: Kali on October 14, 2012, 10:34:45 AM The first half of the second video is my favourite. It's great to see a real 3d space and time fractal in action, those are the first I've seen. :beer: :beer: Thanks, and I agree, I'll try to do more like the second one. In the first I scaled also the amplitude, not just the time, and it was not so good... looks like the creature has epilepsy or something ;D Title: Re: Very rare deep sea fractal creature Post by: Syntopia on October 14, 2012, 11:42:35 AM The last one is damn creepy, Kali :-)
The fractal dynamics thing is interesting. Some time ago I played around with 4D fractals, mapping the last dimension to time: http://vimeo.com/20342823 This also displays dynamics at many different (time) scales - in fact you might want to skip the first minut, since it starts slowly. Is it something similar you do? Title: Re: Very rare deep sea fractal creature Post by: Alef on October 14, 2012, 05:47:12 PM But then it gets too fast. Maybe one should make many short renders and then stick them together, becouse then it would be more easy to control speed;) Just a advice for all. Flashes are superb. |