Title: Generating Terrains from 2D-Fractals in yFract Post by: yv3 on June 04, 2012, 10:17:51 PM Hello to everyone,
i am extending my fractal renderer yFract (http://yv3.bplaced.net) so i can render a terrain from the current fractal or an given image file. Optionally a heightmap-file can be created and chosen. Even its in a early state it is very exciting to explore this feature. Here are some sample images: (http://yv3.bplaced.net/gallery/yFract%203D/27245.jpg) [FULL SCREEN (http://yv3.bplaced.net/gallery/yFract%203D/27245.jpg)] (http://yv3.bplaced.net/gallery/yFract%203D/27242.jpg) (http://yv3.bplaced.net/gallery/yFract%203D/27243.jpg) (http://yv3.bplaced.net/gallery/yFract%203D/27244.jpg) (http://yv3.bplaced.net/gallery/yFract%203D/27246.jpg) and here is a short demonstration video: http://www.youtube.com/watch?v=94y__bYV7fk&feature=colike You can try this feature in the next release. Stay tuned. Greetings Dawid Title: Re: Generating Terrains from 2D-Fractals in yFract Post by: cKleinhuis on June 04, 2012, 11:12:35 PM perfect ;)
Title: Re: Generating Terrains from 2D-Fractals in yFract Post by: weavers on June 05, 2012, 01:51:20 AM Congratulations, its a boy! |