Title: Greetings from Qld Post by: Stitches on September 18, 2008, 03:08:02 AM Hi all and greetings from sunny Queensland (Australia), it's nice to be here :evil1: and hopefully I'll find time to 'hang out' with some of you :tease2:
I have been into fractals since about 1995 (the ancient DOS fractint days!) but these days I use (mostly) Xenodream, Apophysis, Ultrafractal and Chaospro. I live for the day that 3d fractals are a reality (yeah I'm a 3d kindof guy). I also (occasionally) play around with fractal music... Sadly since my uni days I don't get nearly enough time to play with fractals... but I have made plenty and will share some when I get a chance to... Apart from fractals I'm interested in pretty much everything, cacti, succulents, space and guitar being among the highest ranking of those interests. Oh and I have a pet cat and a pet hare (bit unusual I know!) Anyhow, that's me, I hope to be a useful member of this little society! Ciao, Beau Title: Re: Greetings from Qld Post by: cKleinhuis on September 18, 2008, 10:37:01 AM hello and welcom to the forums, enjoiy your stay, und show us your work !
O0 O0 O0 :police: Title: Re: Greetings from Qld Post by: David Makin on September 18, 2008, 11:33:29 AM Hi from North Wales and welcome to the forums. As for 3D fractals - have you tried playing with mmf4.ufm-3D IFS (the default is the Menger Sponge) - note that normally you should colour using "inside" colourings. Here are examples of what you can do with the formula:
http://MakinMagic.deviantart.com/art/Buddhist-Temple-89575614 http://MakinMagic.deviantart.com/art/Greenacres-Condo-90429383 http://MakinMagic.deviantart.com/art/Inside-the-Sierpinski-Temple-2-79825788 If you mean you'd like to see full 3D realisations of fractals (i.e. solid real objects) then there is a lady on the web somewhere who has been producing such though I don't have the link handy. Title: Re: Greetings from Qld Post by: cKleinhuis on September 18, 2008, 03:06:49 PM "mmf4.ufm-3D IFS (the default is the Menger Sponge) "
where do i find this in uf5 ? ok, i found it, but when i choose the formula it renders a black cube :( and if switching debug mode on, the window tells me that array index is out of bounds :( what should it do ? Title: Re: Greetings from Qld Post by: David Makin on September 18, 2008, 08:32:09 PM Hi, to start with change UF's "outside" colouring to "none" and the "inside" colouring to mmf.ucl-mmf 3d colouring and set the UF gradient so index 0 is black and index 399 is white.
For more advanced use of the formula use mmf4.ucl-3d colouring direct as the colouring. Note that there are hints on the parameters for "3D IFS". NB. When I say set the "outside" colouring to "none" I mean select Standard.ucl-None as the colouring method and change the "Transfer Function" to None. Title: Re: Greetings from Qld Post by: David Makin on September 18, 2008, 09:34:35 PM and if switching debug mode on, the window tells me that array index is out of bounds :( You probably got this problem through switching to the transformations viewing option without changing the pixel height and pixel width for the transformation viewing from the defaults of 1 - to view transformations you need to set the pixel height and width values to either the pixel height and width of the fractal window, or, if you wish to preview the transformations when exploring parameter values, to the height and width of your preview window. Title: Re: Greetings from Qld Post by: cKleinhuis on September 19, 2008, 01:23:40 AM ah, i see, cool method, only the parameters are overwhelming .. :)
wouldnt it be cool if uf programmers could create user interfaces ? e.g. a rendering pane... :D Title: Re: Greetings from Qld Post by: David Makin on September 19, 2008, 01:34:13 AM ah, i see, cool method, only the parameters are overwhelming .. :) wouldnt it be cool if uf programmers could create user interfaces ? e.g. a rendering pane... :D I'm planning a new general purpose 3D raytracer for fractals using plug-ins for the various fractal types (3D IFS, quaternions, fBm landscapes etc) - the main formula basically just being the 3D set up and renderer, the raytracing done by the plug-in/s. With that I'm planning allowing the possibility of splitting the render window into panes - a bit like the views available in 3D Studio Max/Lightwave etc. |