Title: the Escher Borg Post by: JohnVV on May 06, 2012, 07:45:20 AM the textures used were exported in the NEW layers option
the 16bit zBuffer was used to make a Normal Map for the shading and exported in simple-cylindrical planetgraphic format ( the equal rectangle area ) (http://thumbnails45.imagebam.com/18816/f5cc07188157924.jpg) (http://www.imagebam.com/image/f5cc07188157924) (http://thumbnails6.imagebam.com/18816/1d2286188157945.jpg) (http://www.imagebam.com/image/1d2286188157945) the layers used z buffer - for the Height map ( 8bit jpg of the 16 bit image) inverted and gamma corrected (http://thumbnails71.imagebam.com/18906/81be66189056849.jpg) (http://www.imagebam.com/image/81be66189056849) _image16.png colored and color mapped (http://thumbnails61.imagebam.com/18906/487e17189057196.jpg) (http://www.imagebam.com/image/487e17189057196) and a merge of the _col & _glow for the "glow" (http://thumbnails25.imagebam.com/18906/350af2189057401.jpg) (http://www.imagebam.com/image/350af2189057401) Title: Re: the Escher Borg Post by: Buddhi on June 17, 2012, 10:28:27 AM I'm glad that layer exporting function is usable. I didn't know for what it could be used, but now I see.
Title: Re: the Escher Borg Post by: JohnVV on June 20, 2012, 11:12:07 AM the layers are good for using in other 3d programs
this one is Celestia .You could use them in Pov-Ray also or Lightwave or any render Title: Re: the Escher Borg Post by: taurus on June 21, 2012, 01:12:04 AM the layers are good for using in other 3d programs imressive results and cool idea - very natural. :ok: i like the individual layers too - you can not only create images impossible to the pure renderer, especially the zbuffer makes it much easier, to create masks for postwork. my recent works live from this feature! ;D |