Title: Ultrafractal 5 - Selfmade Rendering Cluster Post by: cKleinhuis on July 28, 2008, 07:02:38 PM hello, i am wondering if some people are interested in joining a render server farm
the purpose is to have a bunch of people ( 10 ) who are online reachable via static ip, or dns, ( via dyndns ) and then share their cpu resources for UF Fractal rendering, so that each member can use each other member as a server i would be pleased to hear from a bunch of people who are willing to join the ccalculation ring Ultrafractal 5 will be used. O0 O0 Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: fractalwizz on November 06, 2008, 05:48:41 PM I just found this forum post.
Yes, I will help It will help a lot, because my computer's fast. Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: cKleinhuis on November 06, 2008, 09:58:34 PM right now we are 2 members, i think it would work nicely if we have 5 or more members, and a system to manage their ip adresses :/
Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: lycium on November 07, 2008, 09:52:24 AM how much processing power do you think would make it worth the bandwidth and hassle? ;)
Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: poorfuckedupnature on February 05, 2010, 04:22:10 PM Hello! :)
Got UF5 animation/network version but i just got dynamic ip numbers. :'( but i wanna play with u 2. Maybe we can tune our local times and i can tell you my new ip adress with a communication progam. ^-^ Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: PurelyAtomic on February 05, 2010, 06:44:25 PM We've got to do this. Right now I'm rendering a 24fps animation and it's going at a downright sad 200 pixels per second. I could really use some help. ;D
I've got a 3.33gHz 1GB RAM rig running Windows Vista I can contribute with. Tested it with my laptop, networking works just fine. Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: cKleinhuis on February 05, 2010, 07:34:59 PM We've got to do this. Right now I'm rendering a 24fps animation and it's going at a downright sad 200 pixels per second. I could really use some help. ;D I've got a 3.33gHz 1GB RAM rig running Windows Vista I can contribute with. Tested it with my laptop, networking works just fine. i am at 280 pixel/s 55 hours to go :) (311 done ) right now my firewall needs to be reconfigured, and it could work when setting it up by hand, but i would love a generic solution build in into uf5, to easily manage large groups of servers... Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: PurelyAtomic on February 06, 2010, 12:20:51 AM We've got to do this. Right now I'm rendering a 24fps animation and it's going at a downright sad 200 pixels per second. I could really use some help. ;D I've got a 3.33gHz 1GB RAM rig running Windows Vista I can contribute with. Tested it with my laptop, networking works just fine. i am at 280 pixel/s 55 hours to go :) (311 done ) right now my firewall needs to be reconfigured, and it could work when setting it up by hand, but i would love a generic solution build in into uf5, to easily manage large groups of servers... Need some help with that? Title: Re: Ultrafractal 5 - Selfmade Rendering Cluster Post by: ker2x on September 19, 2010, 04:52:56 PM see http://www.fractalforums.com/ultrafractal/cluster-scalability-problems-(24-plus-6-cores)/ According to my experience, UF scale poorly :( |