Title: Assembling images for animation Post by: Fractacular on March 30, 2012, 03:15:43 AM What software are you guys using for assembling the images for animation?
Any that you can compile and export uncompressed video? Thanks! Title: Re: Assembling images for animation Post by: entropy64 on March 30, 2012, 05:27:09 PM I use http://virtualdub.org/ and Lagarith_x64 as a lossless Codec.
Title: Re: Assembling images for animation Post by: Adam Majewski on March 30, 2012, 07:11:05 PM You can do it from console using for example : ffmpeg2theora
http://commons.wikimedia.org/wiki/File:Target_set_for_internal_ray_0.ogv Title: Re: Assembling images for animation Post by: rahulmukerji on April 14, 2012, 04:55:29 AM +1 for VirtualDub.
I started trying to use ffmepg but could not get my linux box setup properly. So I switched to Windows Movie Maker which was great for a small number of frames. It was able to process, but beyond 3000 frames it ate my RAM and crashed repeatedly. Now I pretty much just use VirtualDub. Its amazingly easy on the memory. And spits out an uncompressed version. Plus its really fast in its processing !! O0 Title: Re: Assembling images for animation Post by: Don Whitaker on May 05, 2012, 01:07:07 AM Here's a quick video tutorial that shows how to do this using Blender. This should work with Lagarith and most other codecs, too.
http://www.youtube.com/watch?v=T05BCYZPkpc Title: Re: Assembling images for animation Post by: Fractacular on May 05, 2012, 02:34:59 AM Thanks Don! |