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Fractal Software => Mandelbulb 3d => Topic started by: Fractacular on March 30, 2012, 03:15:43 AM




Title: Assembling images for animation
Post by: Fractacular on March 30, 2012, 03:15:43 AM
What software are you guys using for assembling the images for animation?

Any that you can compile and export uncompressed video?

Thanks!


Title: Re: Assembling images for animation
Post by: entropy64 on March 30, 2012, 05:27:09 PM
I use http://virtualdub.org/ and Lagarith_x64 as a lossless Codec.


Title: Re: Assembling images for animation
Post by: Adam Majewski on March 30, 2012, 07:11:05 PM
You can do it from console using for example : ffmpeg2theora

http://commons.wikimedia.org/wiki/File:Target_set_for_internal_ray_0.ogv


Title: Re: Assembling images for animation
Post by: rahulmukerji on April 14, 2012, 04:55:29 AM
+1 for VirtualDub.

I started trying to use ffmepg but could not get my linux box setup properly. So I switched to Windows Movie Maker which was great for a small number of frames. It was able to process, but beyond 3000 frames it ate my RAM and crashed repeatedly. Now I pretty much just use VirtualDub. Its amazingly easy on the memory. And spits out an uncompressed version. Plus its really fast in its processing !!  O0


Title: Re: Assembling images for animation
Post by: Don Whitaker on May 05, 2012, 01:07:07 AM
Here's a quick video tutorial that shows how to do this using Blender. This should work with Lagarith and most other codecs, too.

http://www.youtube.com/watch?v=T05BCYZPkpc


Title: Re: Assembling images for animation
Post by: Fractacular on May 05, 2012, 02:34:59 AM
Thanks Don!