Title: Tessellations of plane / space Post by: DarkBeam on February 01, 2012, 11:50:27 AM Question;
Is anybody able to do a non-squarry/cubic tessellation of the plane / space with following requirements? (Final result should look much like http://en.wikipedia.org/wiki/Hexagonal_tiling ). 1. Transforms a Cartesian plane (x,y can vary to -infy to + infy) to a Cartesian plane where length(x,y) < 1 (or a constant value). 2. Inside every hexagon, x and y should vary from negative to positive values; this to not get an "overly symmetric" tiling. :) 3. The tiling function should be continue (again - it is easy to do a discontinue tessellation but it causes trouble near the cutplanes). This because I already figured out how to make a hex-tile but it should look like http://en.wikipedia.org/wiki/Trihexagonal_tiling or http://en.wikipedia.org/wiki/Triakis_triangular_tiling or even http://en.wikipedia.org/wiki/Triangular_tiling ... So don't ever post those tessellations because I already know how to obtain those ;) Trihexagonal should be simple. Something like; Code: a. repeat three times: ^-^ InfiniteFold is; Code: x = round(x/2)*2 // it is discontinue, let's make it continue. Title: Re: Tessellations of plane / space Post by: DarkBeam on February 01, 2012, 12:12:07 PM If it helps, it's a visual scheme of how it should works... Red lines -> x and y should be "exchanged"? Black lines -> x is constantly = 0 As you see, it can not be done with a simple unconditional "fold" I think! |