Title: Mandelbox in water Post by: Buddhi on January 29, 2012, 06:51:00 PM After long lime of nothing I have rendered new animation. This time it's a little wet :D
Animation was rendered with Mandelbulber 1.10 Enjoy watching! http://www.youtube.com/watch?v=GTYruj_beo0&hd=1 Title: Re: Mandelbox in water Post by: marius on January 29, 2012, 07:14:09 PM After long lime of nothing I have rendered new animation. This time it's a little wet :D Cool! Did you limit the depth of field so much to make the water look smoother? I notice it pixelates quite a bit at the focal plane. Is the reflection on the water a single ray bounce? Perhaps make that an accumulation over a scattering of reflected rays? Title: Re: Mandelbox in water Post by: huminado on January 29, 2012, 07:37:55 PM I kept expecting the camera at any moment to PLUNGE into the water! But there are other tools that already handle stuff like crepuscular rays.
Title: Re: Mandelbox in water Post by: Buddhi on January 29, 2012, 07:52:36 PM Did you limit the depth of field so much to make the water look smoother? I notice it pixelates quite a bit at the focal plane. Is the reflection on the water a single ray bounce? Perhaps make that an accumulation over a scattering of reflected rays? I had to use stronger DOF effect to limit noise on image frames. Noise was produced by multiple reflections (reflection depth was 2). Unfortunately video compression on YouTube is terrible, so noise causes heavy compression artifacts. Title: Re: Mandelbox in water Post by: taurus on January 29, 2012, 09:04:45 PM cool thing! :tool:
i love the part with the positional light in the cave - i had a similar idea... but i never came beyond some proof of concept shreds so far. i encountered the same noise probs and i never dared to render in double size for the enormous time needed. keep on rockin' Title: Re: Mandelbox in water Post by: knighty on January 29, 2012, 09:12:32 PM cool!
Title: Re: Mandelbox in water Post by: Jesse on January 29, 2012, 10:04:11 PM Very enjoyable! I like the reflections on the walls and the neat water animation. My fear was that you already included transparency, phew! :dink: |