Title: having fun with fragmentarium Post by: ker2x on January 13, 2012, 02:16:58 PM (http://fractals.s3.amazonaws.com/fragmentarium/sinophere-small.jpg)
(http://fractals.s3.amazonaws.com/fragmentarium/compo-sinophere-2-small.jpg) (http://fractals.s3.amazonaws.com/fragmentarium/keru-pseudomenger-1-small.jpg) (http://fractals.s3.amazonaws.com/fragmentarium/blueklein1-2-small.jpg) Title: Re: having fun with fragmentarium Post by: Pauldelbrot on January 13, 2012, 08:29:16 PM :thumbsup1:
Title: Re: having fun with fragmentarium Post by: ker2x on January 14, 2012, 12:39:07 AM another one :embarrass:
(http://fractals.s3.amazonaws.com/fragmentarium/hearth-small.png) Title: Re: having fun with fragmentarium Post by: ker2x on January 14, 2012, 12:40:52 AM Ha, and this one posted in another thread :
(http://fractals.s3.amazonaws.com/fragmentarium/blue-again-1-small.jpg) Title: Re: having fun with fragmentarium Post by: cKleinhuis on January 14, 2012, 03:58:16 AM is the reflection formula included in the examples of fragmentarium?
love it ;) Title: Re: having fun with fragmentarium Post by: ker2x on January 14, 2012, 12:26:39 PM is the reflection formula included in the examples of fragmentarium? love it ;) It is in the DE-Raytracer (which is the default raytracer for most exemples). It is not (yet?) in the Soft-Raytracer (not included in the release, you have to compile the git version for that) The last blueish pic here, with DOF effect, use the Soft-Raytracer. The others use DE-Raytracer. This one of the nice thing of fragmentarium, the raytracers (raymarcher :embarrass: ) are in glsl too so you can modify them on the fly to fit your purpose :) Code: if (Reflection>0.0 && (hit != vec3(.0))) { |