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Fractal Art => Movies Showcase (Rate My Movie) => Topic started by: bradorpoints on May 18, 2007, 04:26:11 AM




Title: 60 frames a second
Post by: bradorpoints on May 18, 2007, 04:26:11 AM
This is an experiment I had regarding fast frame rates.  This animation is almost 1.5 minutes and only 640x480, but is over 60 MB - if you click on it and let Media Player open it, the animation won't play until the whole thing is downloaded.  So in order to see a progress, right-mouse click on the link and choose "save target as.." (unless you are using non-Windows, you'll see something similar..)  Ultra Fractal 4 was used to generate this.

http://www.biocursion.com/anim/main_60.avi (http://www.biocursion.com/anim/main_60.avi)


Title: Re: 60 frames a second
Post by: Sockratease on May 18, 2007, 12:13:05 PM
Smooth!

And Pretty!

How are you compiling at 60 frames per second in wmv format?

My editor wont touch "non-standard" frame rates!


Title: Re: 60 frames a second
Post by: bradorpoints on May 23, 2007, 05:10:29 AM
I rendered the animation as a sequence of JPEG images and then compiled it into the AVI using Virtual Dub.  There is a setting in Virtual Dub where you can set the frame rate: video \ frame rate (which produces the window shown below).  You may have issues depending on the codec, but it's been clean sailing for me.

If you have an insane CPU(s) - getting higher frames rates is possible.  60 fps is actually higher than needed to hit the "sweet spot", but it does produce an additional anti-aliasing effect.

(http://biocursion.com/vd.jpg)


Title: Re: 60 frames a second
Post by: lycium on May 23, 2007, 05:29:45 AM
motion blur is an effect best captured/modelled/sampled explicitly, at 25-30 fps. why?

1. better compression
2. faster objects have more blur
3. easier on the playing side
4. the eye doesn't register more than 25 or so fps anyway

i wish i could see the animation, but i'm already browsing with images off thanks to a 1gb per month data cap :/


Title: Re: 60 frames a second
Post by: Sockratease on May 23, 2007, 05:46:03 PM
I rendered the animation as a sequence of JPEG images and then compiled it into the AVI using Virtual Dub.  There is a setting in Virtual Dub where you can set the frame rate: video \ frame rate (which produces the window shown below).  You may have issues depending on the codec, but it's been clean sailing for me.

If you have an insane CPU(s) - getting higher frames rates is possible.  60 fps is actually higher than needed to hit the "sweet spot", but it does produce an additional anti-aliasing effect.



Hmmm...

I've seen that feature in VirtualDub, and it works just fine, but...  VirtualDub only makes avi files and yours was wmv!

None of my converters / editors will touch a video file with a non-standard frame rate.

I was asking how you got it into another format at that rate.  I am clueless how one would go about that except by making a gif or swf file (flv is still beyond my software inventory!).

I still have much to learn about compiling animation...



Title: Re: 60 frames a second
Post by: bradorpoints on May 23, 2007, 09:21:56 PM
Hmmm...

I've seen that feature in VirtualDub, and it works just fine, but...  VirtualDub only makes avi files and yours was wmv!

None of my converters / editors will touch a video file with a non-standard frame rate.

I was asking how you got it into another format at that rate.  I am clueless how one would go about that except by making a gif or swf file (flv is still beyond my software inventory!).

I still have much to learn about compiling animation...

Where are you seeing .wmv?  The file really is an AVI - check the link.  I think the Microsoft MPEG-4 Video Codec V2 was used, and was really was done with Virtual Dub.  Converting to a wmv is easy to do - try using Microsoft's Media Encoder, if you haven't already.  http://www.microsoft.com/windows/windowsmedia/forpros/encoder/default.mspx (http://www.microsoft.com/windows/windowsmedia/forpros/encoder/default.mspx)  It's easy to use and is nice for making streaming media.  You can also change the frame rate during the conversion.  Media Encoder only likes AVIs - so if you have a sequence of frames, you will have to make an AVI first.  To avoid generational loss (compression on top of compression - like copying a VHS tape too many times), make an uncompressed AVI.  Watch out though - those guys get big fast.


Title: Re: 60 frames a second
Post by: Sockratease on May 24, 2007, 05:49:32 PM

Where are you seeing .wmv?  The file really is an AVI - check the link.  I think the Microsoft MPEG-4 Video Codec V2 was used, and was really was done with Virtual Dub.  Converting to a wmv is easy to do - try using Microsoft's Media Encoder, if you haven't already.  http://www.microsoft.com/windows/windowsmedia/forpros/encoder/default.mspx (http://www.microsoft.com/windows/windowsmedia/forpros/encoder/default.mspx)  It's easy to use and is nice for making streaming media.  You can also change the frame rate during the conversion.  Media Encoder only likes AVIs - so if you have a sequence of frames, you will have to make an AVI first.  To avoid generational loss (compression on top of compression - like copying a VHS tape too many times), make an uncompressed AVI.  Watch out though - those guys get big fast.

I had a Brain Fart on the wmv thing...  It opened in windows media player despite the fact that I have another player set to default for avi files.

I never even looked at the file extension...  Just assumed based on the player that opened it.

Oopsy.

I'll give the media encoder a shot over the weekend - thanks for the tip!