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Mandelbrot 3D with new shading | ||||||
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Description: Mandelbrot 3D fractal rendered using my new shading algorithm. Now I'm using my old shading method (scanning beams) and additionaly calculating normals for applying environment map and detailed shading. I also added anti-aliasing for generating 3D array with fractal and anti-aliasing in shader program. Fractal was rendered with 256 iterations and in resolution 1500x1500x1500 Stats: Total Favorities: 0 View Who Favorited Filesize: 216.98kB Height: 797 Width: 1278 Posted by: Buddhi ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (1) ![]() |
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cKleinhuis | July 23, 2009, 01:03:31 AM whoah! i totally missed that one! great! |
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