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No Idea What It Is But I Think It's BrokenSierp MaxClip Cubes artefactsCactus
Sierp MaxClip Cubes artefacts
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Posted by: bib November 29, 2010, 08:31:40 PM

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reallybigname
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November 30, 2010, 09:51:46 AM
Christmas!
KRAFTWERK
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November 30, 2010, 09:02:16 AM
Like it a lot bib! And the sand adds to the depth of the image!
Osipenkov
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November 30, 2010, 08:26:24 AM
Very very nice!!!
Tglad
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November 30, 2010, 04:05:37 AM
Nice shell smiley
strangely I also get the same sandy effect when rendering similar fractals in ultra fractal.
http://nocache-nocookies.digitalgott.com/gallery/4/853_11_11_10_11_52_38.jpeg

Maybe something to do with the distance estimation or normal calculation not working well on discontinuities.
Guest
November 30, 2010, 02:13:37 AM
I love it.  Personally, I like the sand effect noise.  I've created a number of Bulbox/_Rotate images that came out looking like rather natural environs, because they were loaded with it.  I do put the raystep multiplier down to .2 or .1 in most cases, and it resolves wonderfully.

The Rev
Jesse
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November 29, 2010, 11:13:53 PM
Looks great, but i thought the noise would vanish too...
so it belongs to the object!?
..interesting
bib
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November 29, 2010, 08:33:01 PM
image edited: recalculated with a much lower raystep multiplier to remove too obvious artifact, but the sand effect remained, which is exactly what I wanted. Thanks Jesse!
Jesse
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November 29, 2010, 07:03:36 PM
also thought you gave the new feature an audience (visuence?), though with a very low raystep multiplier it should vanish.
but i like it as it is  smiley
Bent-Winged Angel
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November 29, 2010, 05:58:51 PM
Ya see that 's why art is soo subjective to who is viewing it.  I saw the "noise" as a sandy texure used for contrast!   cheesy
bib
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November 29, 2010, 05:48:05 PM
Yes, can not get rid of this noise. I gues it is due to some small artifacts that are amplified by hard shadows. But I also think it gives the image some character.
cKleinhuis
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November 29, 2010, 05:45:35 PM
a bit noisy, but nice set up!

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