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|3D burning ship|
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|Description: Yeeeees, there it is!
Thanks to M Benesi and Jesse
Total Favorities: 5 View Who Favorited
Height: 800 Width: 1200
Discussion Topic: View Topic
Posted by: bib December 01, 2010, 10:57:48 PM
Rating: by 12 members.
Total Likes: 0
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|Guest||December 06, 2010, 12:19:48 PM|
nice job - i recognized it immediately
|Jesse||December 01, 2010, 11:19:32 PM|
Awesome, 12000x8000 .. no bytes left
This is really great!
(now i can't recommend for the old version the NLM noise filter with settings 3,12,75 in fitswork anymore )
|bib||December 01, 2010, 11:00:07 PM|
Hey reallybigname, thanks for this "tweak". I never use Photoshop, but maybe I should try one day.
I have edited the image and uploaded a new version. Rendered in 12000x8000 with rectilinear lens and slightly different angle. Saved in 6000x4000, so with 2x2 AA. And downscaled to 1200x800, with an ugly jpeg compression. Anyway, much less noise ;-)
Last modified by: bib December 01, 2010, 11:01:42 PM
|reallybigname||December 01, 2010, 10:38:39 PM|
Beautiful! But, I couldn't help but think what it would look like with the noise removed! So, I did it, and uploaded it to my server:
Photoshop Reduce Noise filter settings I usually use:
|hermann||November 07, 2010, 03:56:46 PM|
May be you can post this picture in the burning ship section.
Would be interesting to see more burning ship in 3-Dimensions.
|lenord||November 03, 2010, 02:16:57 PM|
|bib||November 02, 2010, 11:19:54 PM|
hehehe. How did I do that? Yeeeears of M3D experience, my young padawan
Well, I took Jesse's secret file implementing M Benesi's burning ship 3D formula, cut it in half (good ol' recipe) to look for a traditional burning ship 2D shape, found it near the tip (what a surprise ) then did a Julia of this area, explored a bit, and that's it
I'll let you do the flythrough
Last modified by: bib November 02, 2010, 11:21:23 PM
|Guest||November 02, 2010, 10:52:03 PM|
That is so badass!! How did you do it?
Oh, and a flythrough animation is mandatory. It would just be too cool not to do.
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