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Description: knightys PKM
Stats: Total Favorities: 0 View Who Favorited Filesize: 716.47kB Height: 1080 Width: 1920 Discussion Topic: View Topic Keywords: timemit fragmentarium pseudo kleinian menger limbs torso blood nausea Posted by: Tim Emit ![]() Rating: ![]() ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (4) ![]() |
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Sabine | September 10, 2016, 10:14:37 AM Matt's comment really changes how I look at this ;} Will take a closer look at this one, though must replace the raytracer though by DE-Kn2.frag which my card can handle so much better (no black (or flaming red!) areas). Thanks for sharing, Tim! ![]() |
Tim Emit | September 09, 2016, 05:59:17 PM Quote from: M Benesi ewww. Reminds me of the flesh spawners from D2. ![]() cheers Matthew, after your comment about 'ewww' I will take that as a big compliment ![]() |
M Benesi | September 09, 2016, 06:07:43 AM ewww. Reminds me of the flesh spawners from D2. ![]() |
Tim Emit | September 08, 2016, 12:58:43 PM #info Theli-at's Pseudo Kleinian (Scale 1 JuliaBox + Something #include "DE-RaytracerK.frag" #include "MathUtils.frag" #group PseudoKleinian #define USE_INF_NORM // Made by Knighty, see this thread: // http://www.fractalforums.com/3d-fractal-generation/fragmentarium-an-ide-for-exploring-3d-fractals-and-other-systems-on-the-gpu/msg32270/#msg32270 // Maximum iterations uniform int MI; slider[0,5,100] uniform int ColorIterations; slider[0,9,100] // Bailout //uniform float Bailout; slider[0,20,1000] // Size uniform float Size; slider[0,1,2] // Cubic fold Size uniform vec3 CSize; slider[(0,0,0),(1,1,1),(2,2,2)] // Julia constant uniform vec3 C; slider[(-3,-3,-4),(0,0,0),(3,3,3)] // Thingy thickness uniform float TThickness; slider[0,0.01,2] // Thingy DE Offset uniform float DEoffset; slider[0,0,0.01] // Thingy Translation uniform vec3 Offset; slider[(-1,-1,-1),(0,0,0),(1,1,1)] float RoundBox(vec3 p, vec3 csize, float offset) { vec3 di = abs(p) - csize; float k=max(di.x,max(di.y,di.z)); return abs(k*float(k<0.)+ length(max(di,0.0))-offset); } float Thingy(vec3 p, float e){ p-=Offset; return (abs(length(p.xy)*p.z)-e) / sqrt(dot(p,p)+abs(e)); } float Thing2(vec3 p){ //Just scale=1 Julia box float DEfactor=1.; vec3 ap=p+1.; for(int i=0;i<MI && ap!=p;i++){ ap=p; p=2.*clamp(p, -CSize, CSize)-p; float r2=dot(p,p); orbitTrap = min(orbitTrap, abs(vec4(p,r2))); float k=max(Size/r2,1.); p*=k;DEfactor*=k; p+=C; if (i<ColorIterations) orbitTrap = min(orbitTrap, abs(vec4(p,dot(p,p)))); } //Call basic shape and scale its DE return abs(0.5*Thingy(p,TThickness)/DEfactor-DEoffset); //Alternative shape //return abs(0.5*RoundBox(p, vec3(1.,1.,1.), 1.0)/DEfactor-DEoffset); //Just a plane //return abs(0.5*abs(p.z-Offset.z)/DEfactor-DEoffset); } float DE(vec3 p){ return Thing2(p);//RoundBox(p, CSize, Offset); } #preset nause1 FOV = 1.69168 Eye = -1.069,22.363,-1.78496 Target = -6.01729,28.5436,1.65302 FocalPlane = 0.39942 Aperture = 0.00267 InFocusAWidth = 0.52269 ApertureNbrSides = 8 NotLocked ApertureRot = 82.53 ApStarShaped = false NotLocked Gamma = 1.57245 ToneMapping = 3 Exposure = 0.66924 Brightness = 0.89795 Contrast = 1.4519 Saturation = 2.06145 GaussianWeight = 1.1686 AntiAliasScale = 0.792 Detail = -2.89653 DetailAO = -1.9815 FudgeFactor = 1 MaxRaySteps = 2801 Dither = 0.33817 NormalBackStep = 1 AO = 0,0,0,0.95794 Specular = 0.86176 SpecularExp = 13.218 SpecularMax = 7.294 SpotLight = 0.815686,0.647059,0.529412,1 SpotLightDir = -0.09592,0.56886 CamLight = 1,0.988235,0.898039,2 CamLightMin = 0.11374 Glow = 1,0.909804,0.796078,0.40038 GlowMax = 328 Fog = 1.07628 HardShadow = 0.29127 NotLocked ShadowSoft = 17.7934 Reflection = 0.30647 NotLocked DebugSun = false ReflectionsNumber = 3 SunColor = 1,1,1 BaseColor = 1,1,1 OrbitStrength = 0.16145 X = 0.5,0.6,0.6,-0.42112 Y = 1,0.729412,0.494118,0.78766 Z = 0.545098,0.819608,1,0.64888 R = 0.290196,0.729412,1,0.9905 BackgroundColor = 0.941176,0.980392,0.972549 GradientBackground = 0.14425 CycleColors = true Cycles = 20.0415 EnableFloor = true NotLocked FloorNormal = -0.05322,-0.11114,-0.81512 FloorHeight = -1.4306 FloorColor = 0.458824,0.105882,0.0196078 MI = 61 ColorIterations = 4 Size = 0.56784 CSize = 0.74612,0.73318,0.35262 C = 0.31314,-0.83232,0.7957 TThickness = 0.04626 DEoffset = 0 Offset = 0.19598,-0.16318,0.61532 Up = 0.351931,-0.512262,-0.931254 #endpreset |
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