Logo by kameelian - Contribute your own Logo!

END OF AN ERA, FRACTALFORUMS.COM IS CONTINUED ON FRACTALFORUMS.ORG

it was a great time but no longer maintainable by c.Kleinhuis contact him for any data retrieval,
thanks and see you perhaps in 10 years again

this forum will stay online for reference
News: Visit the official fractalforums.com Youtube Channel
 
*
Welcome, Guest. Please login or register. February 23, 2020, 06:30:08 PM


Login with username, password and session length


The All New FractalForums is now in Public Beta Testing! Visit FractalForums.org and check it out!



 
  Search  

  Slideshow  
In the BlueNause1Bloom Test 2
Nause1
Previous Image | Next Image
Description: knightys PKM
Stats:
Total Favorities: 0 View Who Favorited
Filesize: 716.47kB
Height: 1080 Width: 1920
Discussion Topic: View Topic
Keywords: timemit fragmentarium pseudo kleinian menger limbs torso blood nausea 
Posted by: Tim Emit September 08, 2016, 12:57:32 PM

Rating: ***** by 4 members.

Image Linking Codes
BB Code
Direct Link
Html Link
0 Members and 1 Guest are viewing this picture.
  Slideshow  

Comments (4) rss
Sabine
Fractal Fertilizer
*****
Posts: 373



View Profile WWW
September 10, 2016, 10:14:37 AM
Matt's comment really changes how I look at this ;} Will take a closer look at this one, though must replace the raytracer though by DE-Kn2.frag which my card can handle so much better (no black (or flaming red!) areas). Thanks for sharing, Tim! smiley
Tim Emit
Conqueror
*******
Posts: 111



View Profile WWW
September 09, 2016, 05:59:17 PM
Quote from: M Benesi
ewww.  Reminds me of the flesh spawners from D2.  cheesy


cheers Matthew, after your comment about 'ewww' I will take that as a big compliment  grin
M Benesi
Fractal Schemer
****
Posts: 1075



View Profile WWW
September 09, 2016, 06:07:43 AM
ewww.  Reminds me of the flesh spawners from D2.  cheesy
Tim Emit
Conqueror
*******
Posts: 111



View Profile WWW
September 08, 2016, 12:58:43 PM
#info Theli-at's Pseudo Kleinian (Scale 1 JuliaBox + Something
#include "DE-RaytracerK.frag"
#include "MathUtils.frag"
#group PseudoKleinian

#define USE_INF_NORM

// Made by Knighty, see this thread:
// http://www.fractalforums.com/3d-fractal-generation/fragmentarium-an-ide-for-exploring-3d-fractals-and-other-systems-on-the-gpu/msg32270/#msg32270

// Maximum iterations
uniform int MI; slider[0,5,100]
uniform int ColorIterations;  slider[0,9,100]
// Bailout
//uniform float Bailout; slider[0,20,1000]

// Size
uniform float Size; slider[0,1,2]

// Cubic fold Size
uniform vec3 CSize; slider[(0,0,0),(1,1,1),(2,2,2)]

// Julia constant
uniform vec3 C; slider[(-3,-3,-4),(0,0,0),(3,3,3)]

// Thingy thickness
uniform float TThickness; slider[0,0.01,2]

// Thingy DE Offset
uniform float DEoffset; slider[0,0,0.01]

// Thingy Translation
uniform vec3 Offset; slider[(-1,-1,-1),(0,0,0),(1,1,1)]

float RoundBox(vec3 p, vec3 csize, float offset)
{
   vec3 di = abs(p) - csize;
   float k=max(di.x,max(di.y,di.z));
   return abs(k*float(k<0.)+ length(max(di,0.0))-offset);
}

float Thingy(vec3 p, float e){
   p-=Offset;
   return (abs(length(p.xy)*p.z)-e) / sqrt(dot(p,p)+abs(e));
}

float Thing2(vec3 p){
//Just scale=1 Julia box
   float DEfactor=1.;
      vec3 ap=p+1.;
   for(int i=0;i<MI && ap!=p;i++){
      ap=p;
      p=2.*clamp(p, -CSize, CSize)-p;
     
      float r2=dot(p,p);
      orbitTrap = min(orbitTrap, abs(vec4(p,r2)));
      float k=max(Size/r2,1.);

      p*=k;DEfactor*=k;
     
      p+=C;
   if (i<ColorIterations) orbitTrap = min(orbitTrap, abs(vec4(p,dot(p,p))));
   }
   //Call basic shape and scale its DE
   return abs(0.5*Thingy(p,TThickness)/DEfactor-DEoffset);
   
   //Alternative shape
   //return abs(0.5*RoundBox(p, vec3(1.,1.,1.), 1.0)/DEfactor-DEoffset);
   //Just a plane
   //return abs(0.5*abs(p.z-Offset.z)/DEfactor-DEoffset);
}

float DE(vec3 p){
   return  Thing2(p);//RoundBox(p, CSize, Offset);
}

#preset nause1
FOV = 1.69168
Eye = -1.069,22.363,-1.78496
Target = -6.01729,28.5436,1.65302
FocalPlane = 0.39942
Aperture = 0.00267
InFocusAWidth = 0.52269
ApertureNbrSides = 8 NotLocked
ApertureRot = 82.53
ApStarShaped = false NotLocked
Gamma = 1.57245
ToneMapping = 3
Exposure = 0.66924
Brightness = 0.89795
Contrast = 1.4519
Saturation = 2.06145
GaussianWeight = 1.1686
AntiAliasScale = 0.792
Detail = -2.89653
DetailAO = -1.9815
FudgeFactor = 1
MaxRaySteps = 2801
Dither = 0.33817
NormalBackStep = 1
AO = 0,0,0,0.95794
Specular = 0.86176
SpecularExp = 13.218
SpecularMax = 7.294
SpotLight = 0.815686,0.647059,0.529412,1
SpotLightDir = -0.09592,0.56886
CamLight = 1,0.988235,0.898039,2
CamLightMin = 0.11374
Glow = 1,0.909804,0.796078,0.40038
GlowMax = 328
Fog = 1.07628
HardShadow = 0.29127 NotLocked
ShadowSoft = 17.7934
Reflection = 0.30647 NotLocked
DebugSun = false
ReflectionsNumber = 3
SunColor = 1,1,1
BaseColor = 1,1,1
OrbitStrength = 0.16145
X = 0.5,0.6,0.6,-0.42112
Y = 1,0.729412,0.494118,0.78766
Z = 0.545098,0.819608,1,0.64888
R = 0.290196,0.729412,1,0.9905
BackgroundColor = 0.941176,0.980392,0.972549
GradientBackground = 0.14425
CycleColors = true
Cycles = 20.0415
EnableFloor = true NotLocked
FloorNormal = -0.05322,-0.11114,-0.81512
FloorHeight = -1.4306
FloorColor = 0.458824,0.105882,0.0196078
MI = 61
ColorIterations = 4
Size = 0.56784
CSize = 0.74612,0.73318,0.35262
C = 0.31314,-0.83232,0.7957
TThickness = 0.04626
DEoffset = 0
Offset = 0.19598,-0.16318,0.61532
Up = 0.351931,-0.512262,-0.931254
#endpreset

Return to Gallery

Powered by SMF Gallery Pro

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines

Valid XHTML 1.0! Valid CSS! Dilber MC Theme by HarzeM
Page created in 0.381 seconds with 37 queries. (Pretty URLs adds 0.005s, 1q)