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Description:
Stats: Total Favorities: 0 View Who Favorited Filesize: 1.13MB Height: 2400 Width: 2400 Keywords: Mandelbulb Gestaltlupe Posted by: trafassel March 22, 2015, 09:05:36 AM Rating: by 3 members. Image Linking Codes
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Comments (5) | |
Madman | April 15, 2015, 09:26:55 PM Must have missed this earlier... Beautiful render trafassel! |
Dermis | March 24, 2015, 05:24:28 PM Thanks Trafassel, most appreciated! |
trafassel | March 23, 2015, 10:11:49 PM The last source version at github has some bugs with background updating. The executable (Gestaltlupe_2_0_1.exe) ist stable on windows (ugly on linux, not usable on mac). The doc can be found in the bin/directory (Gestaltlupe.chm). This doc is also displayed if you press the button "Show Documentation" in the Documentation tab (this works only in windows). The online documentation is available at: http://www.boitels.de/Gestaltlupe/ The image was rendered with 2400x2400 resolution (depth=400;5 update steps). The formula data is: public override void Init() { base.Init();if(GetString("intern.Formula.TempUpdateVal")!="859509d3c907ebc196668018ae6229f2"){SetParameterBulk("<Entry Key='Border.Max.x' Value='-0.141645345533004' /><Entry Key='Border.Max.y' Value='0.622012862597129' /><Entry Key='Border.Max.z' Value='-0.145247586991153' /><Entry Key='Border.Min.x' Value='-0.141660335513518' /><Entry Key='Border.Min.y' Value='0.621997872616615' /><Entry Key='Border.Min.z' Value='-0.145262576971667' /><Entry Key='Formula.Static.Cycles' Value='90' /><Entry Key='Formula.Static.Formula' Value='-1' /><Entry Key='Formula.Static.jx' Value='0' /><Entry Key='Formula.Static.jy' Value='0' /><Entry Key='Formula.Static.jz' Value='0' /><Entry Key='Formula.Static.jzz' Value='0' /><Entry Key='Formula.Static.MinCycle' Value='0' /><Entry Key='Transformation.Camera.AngleX' Value='-66' /><Entry Key='Transformation.Camera.AngleY' Value='0' /><Entry Key='Transformation.Camera.AngleZ' Value='250' /><Entry Key='Transformation.Perspective.Cameraposition' Value='0.4' /><Entry Key='Transformation.Stereo.Angle' Value='-9' /><Entry Key='Transformation.Stereo.EyeDistance' Value='0.5' /><Entry Key='View.Height' Value='1200' /><Entry Key='View.Perspective' Value='1' /><Entry Key='View.Width' Value='1200' /><Entry Key='intern.Formula.TempUpdateVal' Value='859509d3c907ebc196668018ae6229f2' />");} additionalPointInfo=new AdditionalPointInfo(); gr1=GetDouble("Formula.Static.Cycles"); int tempGr=(int)gr1; gr1=gr1- tempGr; gr1=1-gr1; gr1*=2.4;}double gr1=0;public override long InSet(double ar, double ai, double aj, double br, double bi, double bj, double bk, long zkl, bool invers) { double aar, aai, aaj; long tw; int n; int pow = 8; double gr =Math.Pow(10,gr1)+1.0; double theta, phi; double r_n = 0; aar = ar * ar; aai = ai * ai; aaj = aj * aj; tw = 0L; double r = Math.Sqrt(aar + aai + aaj); double phi_pow,theta_pow,sin_theta_pow,rn_sin_theta_pow; additionalPointInfo.red=0; additionalPointInfo.green=0; additionalPointInfo.blue=0; for (n = 1; n < zkl; n++) { theta = Math.Atan2(Math.Sqrt(aar + aai), aj); phi = Math.Atan2(ai, ar); r_n = Math.Pow(r, pow); phi_pow=phi*pow; theta_pow=theta*pow; sin_theta_pow=Math.Sin(theta_pow); rn_sin_theta_pow=r_n* sin_theta_pow; ar = rn_sin_theta_pow * Math.Cos(phi_pow)+br; ai = rn_sin_theta_pow * Math.Sin(phi_pow)+bi; aj = r_n * Math.Cos(theta_pow)+bj; aar = ar * ar; aai = ai * ai; aaj = aj * aj; r = Math.Sqrt(aar + aai + aaj);if(n>35 && n<55) { additionalPointInfo.red+=aar/r; additionalPointInfo.green+=aai/r; additionalPointInfo.blue+=aaj/r;} if (r > gr) { tw = n; break; } } if (invers) { if (tw == 0) tw = 1; else tw = 0; } return (tw);} Hope this helps. |
Dermis | March 23, 2015, 09:45:53 PM Great structure, and a fine render! After months of puzzling, I finally managed to install Gestaltlupe on my machine! Looks like a very cool bit of kit! If I may ask a question... The "help docs" seem to display in XML code only, is there a way of viewing them that is a little easier to read? Also, I'm intrigued as to how many render updates this image took? =] Going to be spending some time playing with Gestaltlupe, big thanks for making it available to the public! |
KRAFTWERK | March 22, 2015, 10:01:39 AM Lovely! |
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