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A wooden boxFractal world 2.tortuous fire
Fractal world 2.
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Keywords: gpu mandelbox realtime shader 
Posted by: alexl October 08, 2014, 03:59:07 PM

Rating: ***** by 2 members.

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Comments (6) rss
Chillheimer
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Posts: 972


Just another fractal being floating by..


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June 11, 2015, 08:36:29 PM
alexl: I use my own soft.

(please use "quote comment instead of "report comment" in the future. reporting is to complain about a comment to a moderator)
alexl
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October 31, 2014, 08:29:37 PM
>what's the program used? fragmentarium?

No. I use my own soft.
arias
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October 30, 2014, 04:59:06 PM
hi, what's the program used? fragmentarium?
alexl
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October 09, 2014, 05:23:27 PM
It's one formula:

double Formula(dvec3 pos)
{
   dvec4 p = dvec4(pos.xzy, 1.0);  
   double rr;
   p0 *= 0;
   float len = length(Nose.xyz - pos.xyz);
   float l = 1.0 - smoothstep(2.0, 4.0, len);

   for (int i = 0; i<5; i++)
   {
      AmazingBox(p, 0.21, 0.46, 0.0, rr);
      AmazingSurf(p, 0.21, 0.33, 0.5, rr);
      AmazingBox(p, 0.2, 1.0, 0.0, rr);
      AmazingSurf(p, 0.262004, 0.765137, 0.284969, rr);

      if (i == 1)
      {
         p.xyz *= rotationMatrix3(vec3(0.0, 1.0, 0.0), 0.37);
         Poly_Fold(p, 30);
      }

      p.y += 0.11;

      if (i == 0)
      {
         AmazingSurf(p, 0.804802, 0.325678, 0.696243, rr);

         OctahedronIFS(p, 0.5, vec3(0.171190, 0.225470, 0.000000));
         p.xy += vec2(0.31, 0.27);
      }
      p0 += vec4(p.xyz*vec3(0.4,0,1)*8.0, rr*0.15);
   }
   return 0.3*length(p.xz) / p.w + step((1.0 + 2.0*(1.0 - smoothstep(10.0, 15.0, abs(pos.x - Nose.x)))), pos.y);


}
alexl
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October 09, 2014, 05:23:18 PM
It's one formula:
Tglad
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October 09, 2014, 02:52:04 AM
That's awesome, is that constructed out of different parts, or just a formula that happens to have coconut palms on it?!

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