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Aztec garden | ||||||
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Stats: Total Favorities: 0 View Who Favorited Filesize: 233.08kB Height: 797 Width: 798 Posted by: Tglad ![]() Rating: ![]() ![]() ![]() ![]() Image Linking Codes
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Comments (5) ![]() |
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Tglad | February 15, 2010, 01:25:28 AM Hey thanks David, I'll try that AA method, sounds a lot simpler. |
David Makin | February 13, 2010, 01:25:21 PM UF does AA if you use "Render to disk" - you can set the over-sampling level and conditions too. As to the bushy trees and other such rendering artefacts - try increasing the bailout to say 65536 or 10,000 - that should improve things (at some cost in speed). Note that you may need to reduce the Solid Threshold when you do so. |
Jesse | February 12, 2010, 09:02:32 PM Agree, some incorrectness can turn on the imagination and fill it with life. I like it as it is. |
Tglad | February 12, 2010, 02:43:31 AM Yes, I don't have decent picture editing software and UF doesn't do anti-aliasing as far as I know. But I'm beginning to perfect a technique of rendering hi res, softening the image and sampling it down to about 1280, then adjusting the compression to just sit under 512kb ![]() Incidentally, the bushy trees are actually a rendering artefact I think, nothing should stick up from the surface. |
Jesse | February 11, 2010, 09:43:34 PM I like this viewpoint, maybe more anti-aliasing to get more details? ![]() |
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